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author | Max Horn | 2011-02-07 22:58:22 +0000 |
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committer | Max Horn | 2011-02-07 22:58:22 +0000 |
commit | 41121be4d6fecbc727897471e0ceed1fd4c76bd7 (patch) | |
tree | 08ad9d64eb68bc039cc70e29092592cd8f446526 /engines/mohawk | |
parent | 85aabef6fe370766fa52ba92a7cf63c558bac772 (diff) | |
download | scummvm-rg350-41121be4d6fecbc727897471e0ceed1fd4c76bd7.tar.gz scummvm-rg350-41121be4d6fecbc727897471e0ceed1fd4c76bd7.tar.bz2 scummvm-rg350-41121be4d6fecbc727897471e0ceed1fd4c76bd7.zip |
GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget
This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).
svn-id: r55815
Diffstat (limited to 'engines/mohawk')
-rw-r--r-- | engines/mohawk/riven.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 935ab4b45f..abc7f5304e 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -684,7 +684,7 @@ void MohawkEngine_Riven::runLoadDialog() { const EnginePlugin *plugin = 0; EngineMan.findGame(gameId, &plugin); - int slot = slc.runModal(plugin, ConfMan.getActiveDomainName()); + int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); if (slot >= 0) loadGameState(slot); |