diff options
author | Bastien Bouclet | 2018-06-18 21:42:34 +0200 |
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committer | Bastien Bouclet | 2018-06-29 13:31:54 +0200 |
commit | 4b900cc432cf1640d65a6f3b588d9582140ae824 (patch) | |
tree | 08ba85fa466ad192e9c8fc27ff7fde0d2eec1e09 /engines/mohawk | |
parent | dc93e5bb6a220773add19bd0eb04f0ffca685279 (diff) | |
download | scummvm-rg350-4b900cc432cf1640d65a6f3b588d9582140ae824.tar.gz scummvm-rg350-4b900cc432cf1640d65a6f3b588d9582140ae824.tar.bz2 scummvm-rg350-4b900cc432cf1640d65a6f3b588d9582140ae824.zip |
MOHAWK: RIVEN: Remove the load/save/quit buttons from the options dialog
Those features can now be accessed through the main menu
Diffstat (limited to 'engines/mohawk')
-rw-r--r-- | engines/mohawk/dialogs.cpp | 114 | ||||
-rw-r--r-- | engines/mohawk/dialogs.h | 39 | ||||
-rw-r--r-- | engines/mohawk/riven.cpp | 4 |
3 files changed, 71 insertions, 86 deletions
diff --git a/engines/mohawk/dialogs.cpp b/engines/mohawk/dialogs.cpp index 252ad2d9d4..31997f4daf 100644 --- a/engines/mohawk/dialogs.cpp +++ b/engines/mohawk/dialogs.cpp @@ -95,56 +95,12 @@ enum { MohawkOptionsDialog::MohawkOptionsDialog(MohawkEngine *vm) : GUI::Dialog(0, 0, 360, 200), - _vm(vm), _loadSlot(-1), _saveSlot(-1) { - _loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), nullptr, kLoadCmd); - _saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), nullptr, kSaveCmd); - _quitButton = new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), nullptr, kQuitCmd); - + _vm(vm) { new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), nullptr, GUI::kOKCmd); new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), nullptr, GUI::kCloseCmd); - - _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); - _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); } MohawkOptionsDialog::~MohawkOptionsDialog() { - delete _loadDialog; - delete _saveDialog; -} - -void MohawkOptionsDialog::open() { - GUI::Dialog::open(); - - _loadSlot = -1; - _saveSlot = -1; - _loadButton->setEnabled(_vm->canLoadGameStateCurrently()); - _saveButton->setEnabled(_vm->canSaveGameStateCurrently()); -} - - -void MohawkOptionsDialog::save() { - _saveSlot = _saveDialog->runModalWithCurrentTarget(); - - if (_saveSlot >= 0) { - _saveDescription = _saveDialog->getResultString(); - if (_saveDescription.empty()) { - // If the user was lazy and entered no save name, come up with a default name. - _saveDescription = _saveDialog->createDefaultSaveDescription(_saveSlot); - } - - close(); - } -} - -void MohawkOptionsDialog::load() { - // Do not load the game state from insite the dialog loop to - // avoid mouse cursor glitches (see bug #7164). Instead store - // the slot to load and let the code exectuting the dialog do - // the load after the dialog finished running. - _loadSlot = _loadDialog->runModalWithCurrentTarget(); - - if (_loadSlot >= 0) - close(); } void MohawkOptionsDialog::reflowLayout() { @@ -161,12 +117,6 @@ void MohawkOptionsDialog::reflowLayout() { void MohawkOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { - case kLoadCmd: - load(); - break; - case kSaveCmd: - save(); - break; case GUI::kCloseCmd: close(); break; @@ -184,7 +134,13 @@ MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) : _vm(vm), _canDropPage(false), _canShowMap(false), - _canReturnToMenu(false) { + _canReturnToMenu(false), + _loadSlot(-1), + _saveSlot(-1) { + + _loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), nullptr, kLoadCmd); + _saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), nullptr, kSaveCmd); + _quitButton = new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), nullptr, kQuitCmd); // I18N: Option for fast scene switching _zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), nullptr, kZipCmd); @@ -203,9 +159,14 @@ MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) : _returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Main Men~u~"), nullptr, kMenuCmd); else _returnToMenuButton = nullptr; + + _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); + _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); } MystOptionsDialog::~MystOptionsDialog() { + delete _loadDialog; + delete _saveDialog; } void MystOptionsDialog::open() { @@ -235,10 +196,46 @@ void MystOptionsDialog::open() { _saveButton->setVisible(false); _quitButton->setVisible(false); } + + _loadSlot = -1; + _saveSlot = -1; + _loadButton->setEnabled(_vm->canLoadGameStateCurrently()); + _saveButton->setEnabled(_vm->canSaveGameStateCurrently()); +} + +void MystOptionsDialog::save() { + _saveSlot = _saveDialog->runModalWithCurrentTarget(); + + if (_saveSlot >= 0) { + _saveDescription = _saveDialog->getResultString(); + if (_saveDescription.empty()) { + // If the user was lazy and entered no save name, come up with a default name. + _saveDescription = _saveDialog->createDefaultSaveDescription(_saveSlot); + } + + close(); + } +} + +void MystOptionsDialog::load() { + // Do not load the game state from insite the dialog loop to + // avoid mouse cursor glitches (see bug #7164). Instead store + // the slot to load and let the code exectuting the dialog do + // the load after the dialog finished running. + _loadSlot = _loadDialog->runModalWithCurrentTarget(); + + if (_loadSlot >= 0) + close(); } void MystOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { + case kLoadCmd: + load(); + break; + case kSaveCmd: + save(); + break; case kDropCmd: setResult(kActionDropPage); close(); @@ -287,10 +284,10 @@ RivenOptionsDialog::RivenOptionsDialog(MohawkEngine_Riven* vm) : MohawkOptionsDialog(vm), _vm(vm) { _zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), nullptr, kZipCmd); - _waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~W~ater Effect Enabled"), nullptr, kWaterCmd); + _waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 35, 220, 15, _("~W~ater Effect Enabled"), nullptr, kWaterCmd); - _transitionModeCaption = new GUI::StaticTextWidget(this, 15, 50, 90, 20, _("Transitions:"), Graphics::kTextAlignRight); - _transitionModePopUp = new GUI::PopUpWidget(this, 115, 50, 120, 20); + _transitionModeCaption = new GUI::StaticTextWidget(this, 15, 60, 90, 20, _("Transitions:"), Graphics::kTextAlignRight); + _transitionModePopUp = new GUI::PopUpWidget(this, 115, 60, 120, 20); _transitionModePopUp->appendEntry(_("Disabled"), kRivenTransitionModeDisabled); _transitionModePopUp->appendEntry(_("Fastest"), kRivenTransitionModeFastest); _transitionModePopUp->appendEntry(_("Normal"), kRivenTransitionModeNormal); @@ -317,13 +314,6 @@ void RivenOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, u setResult(1); close(); break; - case kQuitCmd: { - Common::Event eventQ; - eventQ.type = Common::EVENT_QUIT; - g_system->getEventManager()->pushEvent(eventQ); - close(); - break; - } default: MohawkOptionsDialog::handleCommand(sender, cmd, data); } diff --git a/engines/mohawk/dialogs.h b/engines/mohawk/dialogs.h index 567a0fc214..71cf7a2bac 100644 --- a/engines/mohawk/dialogs.h +++ b/engines/mohawk/dialogs.h @@ -79,30 +79,11 @@ public: explicit MohawkOptionsDialog(MohawkEngine *_vm); ~MohawkOptionsDialog() override; - void open() override; void reflowLayout() override; void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; - int getLoadSlot() const { return _loadSlot; } - int getSaveSlot() const { return _saveSlot; } - Common::String getSaveDescription() const { return _saveDescription; } - -protected: +private: MohawkEngine *_vm; - - GUI::ButtonWidget *_loadButton; - GUI::ButtonWidget *_saveButton; - GUI::ButtonWidget *_quitButton; - - GUI::SaveLoadChooser *_loadDialog; - GUI::SaveLoadChooser *_saveDialog; - - int _loadSlot; - int _saveSlot; - Common::String _saveDescription; - - void save(); - void load(); }; #endif @@ -131,9 +112,27 @@ public: void open() override; void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; + int getLoadSlot() const { return _loadSlot; } + int getSaveSlot() const { return _saveSlot; } + Common::String getSaveDescription() const { return _saveDescription; } + private: + void save(); + void load(); + MohawkEngine_Myst *_vm; + GUI::ButtonWidget *_loadButton; + GUI::ButtonWidget *_saveButton; + GUI::ButtonWidget *_quitButton; + + GUI::SaveLoadChooser *_loadDialog; + GUI::SaveLoadChooser *_saveDialog; + + int _loadSlot; + int _saveSlot; + Common::String _saveDescription; + bool _canDropPage; bool _canShowMap; bool _canReturnToMenu; diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 7a8dcbef1f..eaf079446d 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -693,10 +693,6 @@ void MohawkEngine_Riven::setGameEnded() { void MohawkEngine_Riven::runOptionsDialog() { runDialog(*_optionsDialog); - if (_optionsDialog->getLoadSlot() >= 0) - loadGameStateAndDisplayError(_optionsDialog->getLoadSlot()); - if (_optionsDialog->getSaveSlot() >= 0) - saveGameStateAndDisplayError(_optionsDialog->getSaveSlot(), _optionsDialog->getSaveDescription()); if (hasGameEnded()) { // Attempt to autosave before exiting |