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authorJohannes Schickel2012-06-10 04:49:42 +0200
committerJohannes Schickel2012-06-10 04:53:17 +0200
commit7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch)
tree488862f566ac55bbadf84440115a12b91a213b5d /engines/mohawk
parent9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff)
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GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/mohawk')
-rw-r--r--engines/mohawk/riven.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index d66e46f4a8..e54d6fefa2 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -715,12 +715,7 @@ void MohawkEngine_Riven::delayAndUpdate(uint32 ms) {
void MohawkEngine_Riven::runLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
- Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = slc.runModalWithCurrentTarget();
if (slot >= 0)
loadGameState(slot);
}