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authorBastien Bouclet2011-01-18 19:32:36 +0000
committerBastien Bouclet2011-01-18 19:32:36 +0000
commitbf06c49544a63f927889e20617b2b1c3edc815a4 (patch)
treed4a9526c94de276b81dc33aa71bd232b6d5b3a5a /engines/mohawk
parentf343bb9185461a94489b6abd33eaf037de879d32 (diff)
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MOHAWK: Implement channelwood pipe valves
svn-id: r55311
Diffstat (limited to 'engines/mohawk')
-rw-r--r--engines/mohawk/myst_stacks/channelwood.cpp367
-rw-r--r--engines/mohawk/myst_stacks/channelwood.h19
2 files changed, 183 insertions, 203 deletions
diff --git a/engines/mohawk/myst_stacks/channelwood.cpp b/engines/mohawk/myst_stacks/channelwood.cpp
index 7c4832cbcb..a6c9c49049 100644
--- a/engines/mohawk/myst_stacks/channelwood.cpp
+++ b/engines/mohawk/myst_stacks/channelwood.cpp
@@ -23,6 +23,7 @@
*
*/
+#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/graphics.h"
#include "mohawk/myst_areas.h"
@@ -49,17 +50,24 @@ void MystScriptParser_Channelwood::setupOpcodes() {
// "Stack-Specific" Opcodes
OPCODE(101, opcode_101);
OPCODE(102, opcode_102);
- OPCODE(104, opcode_104);
+ OPCODE(104, o_waterTankValveOpen);
+ OPCODE(110, o_valveHandleMove1);
+ OPCODE(111, o_valveHandleMoveStart1);
+ OPCODE(112, o_valveHandleMoveStop);
+ OPCODE(113, o_valveHandleMove2);
+ OPCODE(114, o_valveHandleMoveStart2);
+ OPCODE(115, o_valveHandleMove3);
+ OPCODE(116, o_valveHandleMoveStart3);
OPCODE(117, opcode_117);
OPCODE(118, opcode_118);
OPCODE(119, opcode_119);
- OPCODE(122, opcode_122);
+ OPCODE(122, o_waterTankValveClose);
OPCODE(127, opcode_127);
OPCODE(129, opcode_129);
// "Init" Opcodes
OPCODE(201, opcode_201);
- OPCODE(202, opcode_202);
+ OPCODE(202, o_pipeValve_init);
OPCODE(203, opcode_203);
// "Exit" Opcodes
@@ -69,12 +77,10 @@ void MystScriptParser_Channelwood::setupOpcodes() {
#undef OPCODE
void MystScriptParser_Channelwood::disablePersistentScripts() {
- opcode_202_disable();
opcode_203_disable();
}
void MystScriptParser_Channelwood::runPersistentScripts() {
- opcode_202_run();
opcode_203_run();
}
@@ -93,7 +99,7 @@ uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
case 6: // Pipe Bridge Extended
return _state.pipeState;
case 7: // Water Flowing To Water Pump For Bridge
- return ((_state.waterValveStates & 0xe2) == 0xc2 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
+ return ((_state.waterValveStates & 0xe2) == 0x82 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
case 8: // Water Tank Valve
return (_state.waterValveStates & 0x80) ? 1 : 0;
case 9: // State of First Water Valve
@@ -128,7 +134,7 @@ uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
case 23: // Sound - Right Third Water Valve Water Flowing To Left
return ((_state.waterValveStates & 0xf0) == 0xa0) ? 1 : 0;
case 24: // Sound - Second Water Valve Water Flowing To Left
- return ((_state.waterValveStates & 0xe0) == 0xc0) ? 1 : 0;
+ return ((_state.waterValveStates & 0xe0) == 0x80) ? 1 : 0;
case 25: // Sound - Right-Right Fourth Valve Water Flowing To Left (To Pipe Bridge)
return ((_state.waterValveStates & 0xf8) == 0xb0) ? 1 : 0;
case 26: // Sound - Right-Left Fourth Valve Water Flowing To Right (To Pipe Down Tree)
@@ -136,9 +142,9 @@ uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
case 27: // Sound - Right-Left Fourth Valve Water Flowing To Left (To Pipe Fork)
return ((_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
case 28: // Sound - Left Third Water Valve Flowing To Right (To Pipe Fork)
- return ((_state.waterValveStates & 0xe2) == 0xc2) ? 1 : 0;
+ return ((_state.waterValveStates & 0xe2) == 0x82) ? 1 : 0;
case 29: // Sound - Left Third Water Valve Flowing To Left (To Pipe In Water)
- return ((_state.waterValveStates & 0xe2) == 0xc0) ? 1 : 0;
+ return ((_state.waterValveStates & 0xe2) == 0x80) ? 1 : 0;
// case 30: // Temple Door State
// return 0;
// return 1;
@@ -170,6 +176,24 @@ bool MystScriptParser_Channelwood::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
+ case 9:
+ refresh = pipeChangeValve(value, 0x40);
+ break;
+ case 10:
+ refresh = pipeChangeValve(value, 0x20);
+ break;
+ case 11:
+ refresh = pipeChangeValve(value, 0x10);
+ break;
+ case 12:
+ refresh = pipeChangeValve(value, 0x08);
+ break;
+ case 13:
+ refresh = pipeChangeValve(value, 0x04);
+ break;
+ case 14:
+ refresh = pipeChangeValve(value, 0x02);
+ break;
// case 18: // Sirrus's Room Bed Drawer Open
// temp ^= 1;
default:
@@ -180,6 +204,22 @@ bool MystScriptParser_Channelwood::setVarValue(uint16 var, uint16 value) {
return refresh;
}
+bool MystScriptParser_Channelwood::pipeChangeValve(bool open, uint16 mask) {
+ if (open) {
+ if (!(_state.waterValveStates & mask)) {
+ _state.waterValveStates |= mask;
+ return true;
+ }
+ } else {
+ if (_state.waterValveStates & mask) {
+ _state.waterValveStates &= ~mask;
+ return true;
+ }
+ }
+
+ return false;
+}
+
void MystScriptParser_Channelwood::opcode_101(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
varUnusedCheck(op, var);
@@ -232,25 +272,119 @@ void MystScriptParser_Channelwood::opcode_102(uint16 op, uint16 var, uint16 argc
}
-void MystScriptParser_Channelwood::opcode_104(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
- varUnusedCheck(op, var);
+void MystScriptParser_Channelwood::o_waterTankValveOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op);
+ Common::Rect rect = _invokingResource->getRect();
- // Used on Channelwood Card 3280
- if (argc == 0) {
- debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op);
- Common::Rect rect = _invokingResource->getRect();
-
- // TODO: Need to load the image ids from Script Resources structure of VIEW
- for (uint16 imageId = 3595; imageId <= 3601; imageId++) {
+ for (uint i = 0; i < 2; i++)
+ for (uint16 imageId = 3601; imageId >= 3595; imageId--) {
_vm->_gfx->copyImageToScreen(imageId, rect);
- _vm->_system->delayMillis(50);
+ _vm->_system->updateScreen();
+ _vm->_system->delayMillis(5);
}
- // TODO: Is 8 gotten from var7 of calling hotspot, rather than hardcoded?
- _vm->_varStore->setVar(8, 1);
- _vm->_varStore->setVar(19, 1);
- } else
- unknown(op, var, argc, argv);
+ pipeChangeValve(true, 0x80);
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMove1(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+ if (handle->getRect().contains(_vm->_mouse)) {
+ // Compute frame to draw
+ _tempVar = (_vm->_mouse.x - 250) / 4;
+ _tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
+
+ // Draw frame
+ handle->drawFrame(_tempVar);
+ }
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMoveStart1(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+ uint16 soundId = handle->getList1(0);
+ if (soundId)
+ _vm->_sound->replaceSound(soundId);
+ _vm->_cursor->setCursor(700);
+
+ o_valveHandleMove1(op, var, argc, argv);
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMoveStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move stop", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+
+ // Update state with valve position
+ if (_tempVar <= 5)
+ setVarValue(_valveVar, 1);
+ else
+ setVarValue(_valveVar, 0);
+
+ // Play release sound
+ uint16 soundId = handle->getList3(0);
+ if (soundId)
+ _vm->_sound->replaceSound(soundId);
+
+ // Redraw valve
+ _vm->redrawArea(_valveVar);
+
+ // Restore cursor
+ _vm->checkCursorHints();
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMove2(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+ if (handle->getRect().contains(_vm->_mouse)) {
+ // Compute frame to draw
+ _tempVar = handle->getStepsH() - (_vm->_mouse.x - 234) / 4;
+ _tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
+
+ // Draw frame
+ handle->drawFrame(_tempVar);
+ }
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMoveStart2(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+ uint16 soundId = handle->getList1(0);
+ if (soundId)
+ _vm->_sound->replaceSound(soundId);
+ _vm->_cursor->setCursor(700);
+
+ o_valveHandleMove2(op, var, argc, argv);
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMove3(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+ if (handle->getRect().contains(_vm->_mouse)) {
+ // Compute frame to draw
+ _tempVar = handle->getStepsH() - (_vm->_mouse.x - 250) / 4;
+ _tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
+
+ // Draw frame
+ handle->drawFrame(_tempVar);
+ }
+}
+
+void MystScriptParser_Channelwood::o_valveHandleMoveStart3(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
+
+ MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
+ uint16 soundId = handle->getList1(0);
+ if (soundId)
+ _vm->_sound->replaceSound(soundId);
+ _vm->_cursor->setCursor(700);
+
+ o_valveHandleMove3(op, var, argc, argv);
}
void MystScriptParser_Channelwood::opcode_117(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
@@ -320,25 +454,18 @@ void MystScriptParser_Channelwood::opcode_119(uint16 op, uint16 var, uint16 argc
unknown(op, var, argc, argv);
}
-void MystScriptParser_Channelwood::opcode_122(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
- varUnusedCheck(op, var);
-
- // Used on Channelwood Card 3280
- if (argc == 0) {
- debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op);
- Common::Rect rect = _invokingResource->getRect();
+void MystScriptParser_Channelwood::o_waterTankValveClose(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op);
+ Common::Rect rect = _invokingResource->getRect();
- // TODO: Need to load the image ids from Script Resources structure of VIEW
- for (uint16 imageId = 3601; imageId >= 3595; imageId--) {
+ for (uint i = 0; i < 2; i++)
+ for (uint16 imageId = 3595; imageId <= 3601; imageId++) {
_vm->_gfx->copyImageToScreen(imageId, rect);
- _vm->_system->delayMillis(50);
+ _vm->_system->updateScreen();
+ _vm->_system->delayMillis(5);
}
- // TODO: Is 8 gotten from var7 of calling hotspot, rather than hard-coded?
- _vm->_varStore->setVar(8, 0);
- _vm->_varStore->setVar(19, 0);
- } else
- unknown(op, var, argc, argv);
+ pipeChangeValve(false, 0x80);
}
void MystScriptParser_Channelwood::opcode_127(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
@@ -400,165 +527,9 @@ void MystScriptParser_Channelwood::opcode_201(uint16 op, uint16 var, uint16 argc
unknown(op, var, argc, argv);
}
-static struct {
- bool enabled;
- uint16 var;
-} g_opcode202Parameters;
-
-void MystScriptParser_Channelwood::opcode_202_run(void) {
- if (g_opcode202Parameters.enabled) {
- // Used for Cards 3328, 3691, 3731, 3809, 3846 etc. (Water Valves)
-
- // Code for Water Flow Logic
- // Var 8 = "Water Tank Valve State"
- // Controls
- // Var 19 = "Water Flowing to First Water Valve"
- // Code for this in Opcode 104 / 122
-
- // Var 19 = "Water Flowing to First Water Valve"
- // and
- // Var 9 = "First Water Valve State"
- // Controls
- // Var 20 = "Water Flowing to Second (L) Water Valve"
- // Var 3 = "Water Flowing (R) to Pump for Upper Walkway to Temple Elevator"
- uint16 var9 = _vm->_varStore->getVar(9);
- if (_vm->_varStore->getVar(19)) {
- _vm->_varStore->setVar(20, !var9);
- _vm->_varStore->setVar(3, var9);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(20, 0);
- _vm->_varStore->setVar(3, 0);
- }
-
- // Var 20 = "Water Flowing to Second (L) Water Valve"
- // and
- // Var 10 = "Second (L) Water Valve State"
- // Controls
- // Var 24 = "Water Flowing to Third (L, L) Water Valve"
- // Var 21 = "Water Flowing to Third (L, R) Water Valve"
- uint16 var10 = _vm->_varStore->getVar(10);
- if (_vm->_varStore->getVar(20)) {
- _vm->_varStore->setVar(24, !var10);
- _vm->_varStore->setVar(21, var10);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(24, 0);
- _vm->_varStore->setVar(21, 0);
- }
-
- // Var 21 = "Water Flowing to Third (L, R) Water Valve"
- // and
- // Var 11 = "Third (L, R) Water Valve State"
- // Controls
- // Var 23 = "Water Flowing to Fourth (L, R, L) Water Valve"
- // Var 22 = "Water Flowing to Fourth (L, R, R) Water Valve"
- uint16 var11 = _vm->_varStore->getVar(11);
- if (_vm->_varStore->getVar(21)) {
- _vm->_varStore->setVar(23, !var11);
- _vm->_varStore->setVar(22, var11);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(23, 0);
- _vm->_varStore->setVar(22, 0);
- }
-
- // Var 24 = "Water Flowing to Third (L, L) Water Valve"
- // and
- // Var 14 = "Third (L, L) Water Valve State"
- // Controls
- // Var 29 = "Water Flowing to Pipe In Water (L, L, L)"
- // Var 28 = "Water Flowing to Join and Pump Bridge (L, L, R)"
- uint16 var14 = _vm->_varStore->getVar(14);
- if (_vm->_varStore->getVar(24)) {
- _vm->_varStore->setVar(29, !var14);
- _vm->_varStore->setVar(28, var14);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(29, 0);
- _vm->_varStore->setVar(28, 0);
- }
-
- // Var 22 = "Water Flowing to Fourth (L, R, R) Water Valve"
- // and
- // Var 12 = "Fourth (L, R, R) Water Valve State"
- // Controls
- // Var 25 = "Water Flowing to Pipe Bridge (L, R, R, L)"
- // Var 15 = "Water Flowing (L, R, R, R) to Pump for Lower Walkway to Upper Walkway Elevator"
- uint16 var12 = _vm->_varStore->getVar(12);
- if (_vm->_varStore->getVar(22)) {
- _vm->_varStore->setVar(25, !var12);
- _vm->_varStore->setVar(15, var12);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(25, 0);
- _vm->_varStore->setVar(15, 0);
- }
-
- // Var 23 = "Water Flowing to Fourth (L, R, L) Water Valve"
- // and
- // Var 13 = "Fourth (L, R, L) Water Valve State"
- // Controls
- // Var 27 = "Water Flowing to Join and Pump Bridge (L, R, L, L)"
- // Var 26 = "Water Flowing to Pipe At Entry Point (L, R, L, R)"
- uint16 var13 = _vm->_varStore->getVar(13);
- if (_vm->_varStore->getVar(23)) {
- _vm->_varStore->setVar(27, !var13);
- _vm->_varStore->setVar(26, var13);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(27, 0);
- _vm->_varStore->setVar(26, 0);
- }
-
- // TODO: Not sure that original had OR logic for water flow at Join...
- // Var 27 = "Water Flowing to Join and Pump Bridge (L, R, L, L)"
- // Or
- // Var 28 = "Water Flowing to Join and Pump Bridge (L, L, R)"
- // Controls
- // Var 31 = "Water Flowing to Join (L, L, R)" // 0 to 2 = Stop Sound, Background, Background with Water Flow
- // Var 7 = "Bridge Pump Running"
- // TODO: Not sure about control of Var 31 which is tristate...
- if (_vm->_varStore->getVar(27) || _vm->_varStore->getVar(28)) {
- _vm->_varStore->setVar(31, 2); // Background with Water Flow
- _vm->_varStore->setVar(7, 1);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(31, 1); // Background
- _vm->_varStore->setVar(7, 0);
- }
-
- // TODO: Code for this shouldn't be here...
- // Move to Opcodes called by Pipe Extension...
- // Var 25 = "Water Flowing to Pipe Bridge (L, R, R, L)"
- // and
- // Var 6 = "Pipe Bridge Extended"
- // Controls
- // Var 32 = "Water Flowing (L, R, R, L, Pipe) State" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
- // Var 4 = "Water Flowing (L, R, R, L, Pipe Extended) to Pump for Book Room Elevator"
- // TODO: Not sure about control of Var 32 which is tristate...
- if (_vm->_varStore->getVar(25) && _vm->_varStore->getVar(6)) {
- _vm->_varStore->setVar(32, 2); // Background with Water Flow
- _vm->_varStore->setVar(4, 1);
- } else {
- // No water into Valve
- _vm->_varStore->setVar(32, 1); // Background
- _vm->_varStore->setVar(4, 0);
- }
- }
-}
-
-void MystScriptParser_Channelwood::opcode_202_disable(void) {
- g_opcode202Parameters.enabled = false;
-}
-
-void MystScriptParser_Channelwood::opcode_202(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
- // Used for Cards 3328, 3691, 3731, 3809, 3846 etc. (Water Valves)
- if (argc == 0) {
- g_opcode202Parameters.var = var;
- g_opcode202Parameters.enabled = true;
- } else
- unknown(op, var, argc, argv);
+void MystScriptParser_Channelwood::o_pipeValve_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
+ debugC(kDebugScript, "Opcode %d: Water valve init", op);
+ _valveVar = var;
}
static struct {
diff --git a/engines/mohawk/myst_stacks/channelwood.h b/engines/mohawk/myst_stacks/channelwood.h
index cf1da35baf..cfc8008040 100644
--- a/engines/mohawk/myst_stacks/channelwood.h
+++ b/engines/mohawk/myst_stacks/channelwood.h
@@ -51,28 +51,37 @@ private:
void toggleVar(uint16 var);
bool setVarValue(uint16 var, uint16 value);
- void opcode_202_run();
- void opcode_202_disable();
void opcode_203_run();
void opcode_203_disable();
DECLARE_OPCODE(opcode_101);
DECLARE_OPCODE(opcode_102);
- DECLARE_OPCODE(opcode_104);
+ DECLARE_OPCODE(o_waterTankValveOpen);
+ DECLARE_OPCODE(o_valveHandleMove1);
+ DECLARE_OPCODE(o_valveHandleMoveStart1);
+ DECLARE_OPCODE(o_valveHandleMoveStop);
+ DECLARE_OPCODE(o_valveHandleMove2);
+ DECLARE_OPCODE(o_valveHandleMoveStart2);
+ DECLARE_OPCODE(o_valveHandleMove3);
+ DECLARE_OPCODE(o_valveHandleMoveStart3);
DECLARE_OPCODE(opcode_117);
DECLARE_OPCODE(opcode_118);
DECLARE_OPCODE(opcode_119);
- DECLARE_OPCODE(opcode_122);
+ DECLARE_OPCODE(o_waterTankValveClose);
DECLARE_OPCODE(opcode_127);
DECLARE_OPCODE(opcode_129);
DECLARE_OPCODE(opcode_201);
- DECLARE_OPCODE(opcode_202);
+ DECLARE_OPCODE(o_pipeValve_init);
DECLARE_OPCODE(opcode_203);
DECLARE_OPCODE(opcode_300);
MystGameState::Channelwood &_state;
+
+ uint16 _valveVar; // 64
+
+ bool pipeChangeValve(bool open, uint16 mask);
};
} // End of namespace Mohawk