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authorThierry Crozat2013-08-16 10:47:11 +0100
committerThierry Crozat2013-08-16 10:47:11 +0100
commit4a885af83a21af25d4d26cf768871aa2bcebb69e (patch)
tree63e06ebbf1268f94cb892718e44b86f7377aa395 /engines/mortevielle/detection.cpp
parent9d36991e16e7e806bd376b10200e10bb76a03225 (diff)
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MORTEVIELLE: Improve reading of menu file
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path.
Diffstat (limited to 'engines/mortevielle/detection.cpp')
-rw-r--r--engines/mortevielle/detection.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mortevielle/detection.cpp b/engines/mortevielle/detection.cpp
index 7d0f3c4d88..8e2eab52b8 100644
--- a/engines/mortevielle/detection.cpp
+++ b/engines/mortevielle/detection.cpp
@@ -36,6 +36,8 @@ uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.f
Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; }
+Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; }
+
}
static const PlainGameDescriptor MortevielleGame[] = {