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author | Thierry Crozat | 2013-08-21 11:22:51 +0100 |
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committer | Thierry Crozat | 2013-08-21 11:22:51 +0100 |
commit | 800ee561c9103793083061588508415bab47e281 (patch) | |
tree | ae3765e72dec84d77d5f53caa97ad1c6ae38be06 /engines/mortevielle/detection.cpp | |
parent | 3ef4222f33bc6e888ff7e4d25f7f8a3b3a7bd5bf (diff) | |
download | scummvm-rg350-800ee561c9103793083061588508415bab47e281.tar.gz scummvm-rg350-800ee561c9103793083061588508415bab47e281.tar.bz2 scummvm-rg350-800ee561c9103793083061588508415bab47e281.zip |
MORTEVIELLE: Add detection entry for improved German translation
I also reworked a bit how detection work so that both the original
and the improved German translations can be played.
Diffstat (limited to 'engines/mortevielle/detection.cpp')
-rw-r--r-- | engines/mortevielle/detection.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/mortevielle/detection.cpp b/engines/mortevielle/detection.cpp index 8e2eab52b8..ee9cb40c99 100644 --- a/engines/mortevielle/detection.cpp +++ b/engines/mortevielle/detection.cpp @@ -30,6 +30,7 @@ namespace Mortevielle { struct MortevielleGameDescription { ADGameDescription desc; Common::Language originalLanguage; + uint8 dataFeature; }; uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; } @@ -38,6 +39,8 @@ Common::Language MortevielleEngine::getLanguage() const { return _gameDescriptio Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; } +bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; } + } static const PlainGameDescriptor MortevielleGame[] = { @@ -53,6 +56,9 @@ public: MortevielleGame) { _md5Bytes = 512; _singleid = "mortevielle"; + // Use kADFlagUseExtraAsHint to distinguish between original and improved versions + // (i.e. use or not of the game data file). + _flags = kADFlagUseExtraAsHint; } virtual const char *getName() const { return "Mortevielle"; |