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authorStrangerke2012-03-27 22:54:50 +0200
committerStrangerke2012-04-06 08:23:56 +0200
commitcdea613e51db56477ab213a3a0e87c3773348d08 (patch)
tree5ed0273ec5c50d10a586e4a7343d0adc00c40312 /engines/mortevielle/saveload.cpp
parenta1c268e08296c08e147a537c1bb4bba23794d891 (diff)
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MORTEVIELLE: Remove trailing spaces
Diffstat (limited to 'engines/mortevielle/saveload.cpp')
-rw-r--r--engines/mortevielle/saveload.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/mortevielle/saveload.cpp b/engines/mortevielle/saveload.cpp
index 4c5e6252d5..8ce97fbac0 100644
--- a/engines/mortevielle/saveload.cpp
+++ b/engines/mortevielle/saveload.cpp
@@ -110,7 +110,7 @@ void SavegameManager::loadSavegame(int n) {
g_vm->_tabdon[i + kAcha] = _tabdonSaveBuffer[i];
// Close the stream
- delete stream;
+ delete stream;
}
/**
@@ -120,7 +120,7 @@ Common::Error SavegameManager::loadGame(int n) {
g_vm->_mouse.hideMouse();
g_vm->displayEmptyHand();
loadSavegame(n);
-
+
/* Initialization */
g_vm->charToHour();
g_vm->initGame();
@@ -138,13 +138,13 @@ Common::Error SavegameManager::saveGame(int n, const Common::String &saveName) {
g_vm->_mouse.hideMouse();
g_vm->hourToChar();
-
+
for (i = 0; i <= 389; ++i)
_tabdonSaveBuffer[i] = g_vm->_tabdon[i + kAcha];
g_vm->_saveStruct = g_vm->_coreVar;
if (g_vm->_saveStruct._currPlace == ROOM26)
g_vm->_saveStruct._currPlace = LANDING;
-
+
Common::String filename = generateSaveName(n);
f = g_system->getSavefileManager()->openForSaving(filename);
@@ -162,7 +162,7 @@ Common::Error SavegameManager::saveGame(int n, const Common::String &saveName) {
// Close the save file
f->finalize();
delete f;
-
+
// Skipped: dialog asking to swap floppy
g_vm->_mouse.showMouse();
@@ -252,18 +252,18 @@ SaveStateList SavegameManager::listSaves(const char *target) {
// ScummVm savegame. Read in the header to get the savegame name
SavegameHeader header;
validFlag = readSavegameHeader(in, header);
-
+
if (validFlag) {
delete header.thumbnail;
saveDescription = header.saveName;
}
} else if (file->size() == 497) {
// Form an appropriate savegame name
- saveDescription = (slotNumber == 0) ? "Initial game state" :
+ saveDescription = (slotNumber == 0) ? "Initial game state" :
Common::String::format("Savegame #%d", slotNumber);
validFlag = true;
}
-
+
if (validFlag)
// Got a valid savegame
saveList.push_back(SaveStateDescriptor(slotNumber, saveDescription));
@@ -278,7 +278,7 @@ SaveStateList SavegameManager::listSaves(const char *target) {
SaveStateDescriptor SavegameManager::querySaveMetaInfos(int slot) {
Common::String fileName = Mortevielle::SavegameManager::generateSaveName(slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
-
+
if (f) {
// Check to see if it's a ScummVM savegame or not
char buffer[4];
@@ -311,7 +311,7 @@ SaveStateDescriptor SavegameManager::querySaveMetaInfos(int slot) {
return desc;
}
}
-
+
return SaveStateDescriptor();
}