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authorPaul Gilbert2012-02-12 12:34:51 +1100
committerStrangerke2012-04-06 08:20:55 +0200
commitbae25fc2aab4fe0438b59dba4ac507ce6462a0e1 (patch)
tree796ef3c5a39563b2f1494efab9c7389d917a0c8e /engines/mortevielle/saveload.h
parent80302552e830c043f16b1860573ee8cc47232385 (diff)
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MORTEVIELLE: Implemented ScummVM savegame functionality with metadata
Diffstat (limited to 'engines/mortevielle/saveload.h')
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1 files changed, 66 insertions, 0 deletions
diff --git a/engines/mortevielle/saveload.h b/engines/mortevielle/saveload.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Mortville Manor DOS source code
+ * Copyright (c) 1988-1989 Lankhor
+ */
+
+#ifndef MORTEVIELLE_SAVELOAD_H
+#define MORTEVIELLE_SAVELOAD_H
+
+#include "common/savefile.h"
+#include "common/serializer.h"
+#include "graphics/palette.h"
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+
+#define SAVEGAME_VERSION 1
+
+namespace Mortevielle {
+
+struct SavegameHeader {
+ uint8 version;
+ Common::String saveName;
+ Graphics::Surface *thumbnail;
+ int saveYear, saveMonth, saveDay;
+ int saveHour, saveMinutes;
+ int totalFrames;
+};
+
+class SavegameManager {
+private:
+ void sync_save(Common::Serializer &sz);
+public:
+ void takesav(int n);
+ Common::Error loadGame(int n);
+ Common::Error saveGame(int n, const Common::String &saveName);
+
+ static void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName);
+ static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header);
+ static Common::String generateSaveName(int slotNumber);
+ static SaveStateList listSaves(const char *target);
+ static SaveStateDescriptor querySaveMetaInfos(int slot);
+};
+
+} // End of namespace Mortevielle
+#endif