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authorStrangerke2014-01-17 21:28:08 +0100
committerStrangerke2014-01-17 21:28:08 +0100
commit0d4d7a66a97b626a68db15a080c685682e212d05 (patch)
tree605487679144c1bee219a5294517577005408aba /engines/mortevielle
parent3587d870478cedc13eba2279e044bfc18eab7ff3 (diff)
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MORTEVIELLE: rename a variable
Diffstat (limited to 'engines/mortevielle')
-rw-r--r--engines/mortevielle/actions.cpp4
-rw-r--r--engines/mortevielle/mortevielle.cpp2
-rw-r--r--engines/mortevielle/mortevielle.h2
-rw-r--r--engines/mortevielle/outtext.cpp2
-rw-r--r--engines/mortevielle/utils.cpp10
5 files changed, 10 insertions, 10 deletions
diff --git a/engines/mortevielle/actions.cpp b/engines/mortevielle/actions.cpp
index 6f57019cf2..5ea9314d5e 100644
--- a/engines/mortevielle/actions.cpp
+++ b/engines/mortevielle/actions.cpp
@@ -1178,7 +1178,7 @@ void MortevielleEngine::fctEnter() {
_coreVar._availableQuestion[8] = '*';
} else {
int pres = 0;
- if (!_blo)
+ if (!_outsideOnlyFl)
pres = getPresence(_roomDoorId);
if (pres != 0) {
if ((_roomDoorId == TOILETS) || (_roomDoorId == BATHROOM))
@@ -1337,7 +1337,7 @@ void MortevielleEngine::fctWait() {
do {
++_currentHourCount;
prepareRoom();
- if (!_blo)
+ if (!_outsideOnlyFl)
getPresence(_coreVar._currPlace);
if ((_currBitIndex != 0) && (_savedBitIndex == 0)) {
_crep = 998;
diff --git a/engines/mortevielle/mortevielle.cpp b/engines/mortevielle/mortevielle.cpp
index ab94cf1f16..f198bcc718 100644
--- a/engines/mortevielle/mortevielle.cpp
+++ b/engines/mortevielle/mortevielle.cpp
@@ -83,7 +83,7 @@ MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescr
_keyPressedEsc = false;
_reloadCFIEC = false;
- _blo = false;
+ _outsideOnlyFl = true;
_col = false;
_syn = false;
_obpart = false;
diff --git a/engines/mortevielle/mortevielle.h b/engines/mortevielle/mortevielle.h
index 941582f636..7a673f42f9 100644
--- a/engines/mortevielle/mortevielle.h
+++ b/engines/mortevielle/mortevielle.h
@@ -402,7 +402,7 @@ public:
int _charAnswerMax[9];
byte _tabdon[4001];
bool _soundOff;
- bool _blo;
+ bool _outsideOnlyFl;
bool _destinationOk;
bool _largestClearScreen;
float _addFix;
diff --git a/engines/mortevielle/outtext.cpp b/engines/mortevielle/outtext.cpp
index 2518b317d5..b359860a82 100644
--- a/engines/mortevielle/outtext.cpp
+++ b/engines/mortevielle/outtext.cpp
@@ -299,7 +299,7 @@ void TextHandler::taffich() {
if ((a < COAT_ARMS) && ((_vm->_maff < COAT_ARMS) || (_vm->_coreVar._currPlace == LANDING)) && (_vm->_currAction != _vm->_menu->_opcodeEnter)) {
if ((a == ATTIC) || (a == CELLAR))
_vm->displayAloneText();
- else if (!_vm->_blo)
+ else if (!_vm->_outsideOnlyFl)
_vm->getPresence(_vm->_coreVar._currPlace);
_vm->_savedBitIndex = 0;
}
diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp
index c65818b9e9..29c9be2e0c 100644
--- a/engines/mortevielle/utils.cpp
+++ b/engines/mortevielle/utils.cpp
@@ -466,7 +466,7 @@ int MortevielleEngine::convertBitIndexToCharacterIndex(int bitIndex) {
*/
void MortevielleEngine::resetPresenceInRooms(int roomId) {
if (roomId == DINING_ROOM)
- _blo = false;
+ _outsideOnlyFl = false;
if (roomId != GREEN_ROOM) {
_roomPresenceLuc = false;
@@ -1080,7 +1080,7 @@ void MortevielleEngine::initGame() {
_place = MANOR_FRONT;
_currentHourCount = 0;
if (!_coreVar._alreadyEnteredManor)
- _blo = true;
+ _outsideOnlyFl = true;
_inGameHourDuration = kTime1;
_currentTime = readclock();
}
@@ -1285,7 +1285,7 @@ void MortevielleEngine::loseGame() {
_roomDoorId = OWN_ROOM;
_curSearchObjId = 0;
_menu->unsetSearchMenu();
- if (!_blo)
+ if (!_outsideOnlyFl)
getPresence(MANOR_FRONT);
_loseGame = true;
@@ -1393,7 +1393,7 @@ void MortevielleEngine::gotoDiningRoom() {
_coreVar._currPlace = OWN_ROOM;
prepareDisplayText();
resetPresenceInRooms(DINING_ROOM);
- if (!_blo)
+ if (!_outsideOnlyFl)
getPresence(OWN_ROOM);
_currBitIndex = 0;
_savedBitIndex = 0;
@@ -2210,7 +2210,7 @@ void MortevielleEngine::prepareRoom() {
if (_mouse->_pos.y < 12)
return;
- if (!_blo) {
+ if (!_outsideOnlyFl) {
if ((hour == 12) || ((hour > 18) && (hour < 21)) || ((hour >= 0) && (hour < 7)))
_inGameHourDuration = kTime2;
else