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authorStrangerke2012-03-28 07:59:22 +0200
committerStrangerke2012-04-06 08:23:57 +0200
commit76bf72ce695ebaf465025cdbd2a5f4e37dfce681 (patch)
tree7ea4d3c4e8420b3c356f9d1358096f92d8a13b97 /engines/mortevielle
parentcdea613e51db56477ab213a3a0e87c3773348d08 (diff)
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MORTEVIELLE: Fix invert in Dep menu. Still a bit short due to Inventory width too small. Also add some ingame same/load slots
Diffstat (limited to 'engines/mortevielle')
-rw-r--r--engines/mortevielle/menu.cpp8
-rw-r--r--engines/mortevielle/mortevielle.cpp6
2 files changed, 6 insertions, 8 deletions
diff --git a/engines/mortevielle/menu.cpp b/engines/mortevielle/menu.cpp
index 4dcb034f76..4616d1387c 100644
--- a/engines/mortevielle/menu.cpp
+++ b/engines/mortevielle/menu.cpp
@@ -43,8 +43,8 @@ const byte _menuConstants[8][4] = {
{43, 25, 11, 5},
{55, 37, 5, 8},
{64, 13, 11, 2},
- {62, 22, 13, 4},
- {62, 25, 13, 5}
+ {62, 42, 13, 9},
+ {62, 46, 13, 10}
};
/**
@@ -56,7 +56,7 @@ void Menu::setText(int menuId, Common::String name) {
byte l = lo(menuId);
Common::String s = name;
- while (s.size() < 30)
+ while (s.size() < 20)
s += ' ';
switch (h) {
@@ -313,8 +313,6 @@ void Menu::menuDown(int ii) {
int cx, xcc, xco;
int lignNumb;
- /* debug('menuDown'); */
-
// Make a copy of the current screen surface for later restore
g_vm->_backgroundSurface.copyFrom(g_vm->_screenSurface);
diff --git a/engines/mortevielle/mortevielle.cpp b/engines/mortevielle/mortevielle.cpp
index af4db82bae..ed9441c5ab 100644
--- a/engines/mortevielle/mortevielle.cpp
+++ b/engines/mortevielle/mortevielle.cpp
@@ -636,11 +636,11 @@ void MortevielleEngine::handleAction() {
return;
}
if (_menu._menuSelected && (_msg[3] == MENU_SAVE)) {
- Common::String saveName = Common::String::format("Savegame #%d", _msg[4] & 7);
- _savegameManager.saveGame(_msg[4] & 7, saveName);
+ Common::String saveName = Common::String::format("Savegame #%d", _msg[4] & 15);
+ _savegameManager.saveGame(_msg[4] & 15, saveName);
}
if (_menu._menuSelected && (_msg[3] == MENU_LOAD))
- _savegameManager.loadGame((_msg[4] & 7) - 1);
+ _savegameManager.loadGame((_msg[4] & 15) - 1);
if (inkey == '\103') { /* F9 */
temps = Alert::show(_hintPctMessage, 1);
return;