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author | Ľubomír Remák | 2018-07-08 17:06:41 +0200 |
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committer | Eugene Sandulenko | 2018-08-25 23:12:01 +0200 |
commit | 20d6d71ec97c1f7bc4b95ed6c98375b47dff6646 (patch) | |
tree | 527a0c509903ac64e9ea878aedd6421932bdd11c /engines/mutationofjb/assets.h | |
parent | f102667fc20d91149b685aac1bb5b05cabbc6e2b (diff) | |
download | scummvm-rg350-20d6d71ec97c1f7bc4b95ed6c98375b47dff6646.tar.gz scummvm-rg350-20d6d71ec97c1f7bc4b95ed6c98375b47dff6646.tar.bz2 scummvm-rg350-20d6d71ec97c1f7bc4b95ed6c98375b47dff6646.zip |
MUTATIONOFJB: Basic conversation support.
Diffstat (limited to 'engines/mutationofjb/assets.h')
-rw-r--r-- | engines/mutationofjb/assets.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/mutationofjb/assets.h b/engines/mutationofjb/assets.h new file mode 100644 index 0000000000..1d47641a03 --- /dev/null +++ b/engines/mutationofjb/assets.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_ASSETS_H +#define MUTATIONOFJB_ASSETS_H + +#include "mutationofjb/font.h" +#include "mutationofjb/conversationlinelist.h" + +namespace MutationOfJB { + +class Game; + +class Assets { +public: + Assets(Game &game); + + Font& getSystemFont(); + Font& getSpeechFont(); + + ConversationLineList& getToSayList(); + ConversationLineList& getResponseList(); + +private: + Game &_game; + SystemFont _systemFont; + SpeechFont _speechFont; + ConversationLineList _toSayList; + ConversationLineList _responseList; +}; + +} + +#endif |