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authorĽubomír Remák2018-03-08 22:04:11 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commitdae522f63c05029298da1694038af9b24655ac05 (patch)
treea8a87b62e3e50319fec0b7b033a4f4e85f1da8a4 /engines/mutationofjb/commands/additemcommand.cpp
parentbdb6582bb2523f6216f92bbc79a602b33137d023 (diff)
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MUTATIONOFJB: Implement inventory commands.
Diffstat (limited to 'engines/mutationofjb/commands/additemcommand.cpp')
-rw-r--r--engines/mutationofjb/commands/additemcommand.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/additemcommand.cpp b/engines/mutationofjb/commands/additemcommand.cpp
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+++ b/engines/mutationofjb/commands/additemcommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/additemcommand.h"
+#include "mutationofjb/game.h"
+
+/*
+ "ADDITEM" " " <item>
+
+ Adds item to inventory.
+*/
+
+namespace MutationOfJB {
+
+bool AddItemCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (!line.hasPrefix("ADDITEM") || line.size() < 9) {
+ return false;
+ }
+
+ command = new AddItemCommand(line.c_str() + 8);
+ return true;
+}
+
+Command::ExecuteResult AddItemCommand::execute(GameData &gameData) {
+ gameData._inventory.addItem(_item);
+ return Finished;
+}
+
+Common::String AddItemCommand::debugString() const {
+ return Common::String::format("ADDITEM '%s'", _item.c_str());
+}
+
+}