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authorĽubomír Remák2018-03-09 22:42:20 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit5854d310eee2c4a6fc4d189009631d4042ce0df8 (patch)
tree8023c7933051afa020da7ded94908bf42e8cedf0 /engines/mutationofjb/commands/changecommand.h
parentd3e281e24cb0ce522dc943b2d2a6bdde0766b62c (diff)
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MUTATIONOFJB: Fix some code formatting issues.
Diffstat (limited to 'engines/mutationofjb/commands/changecommand.h')
-rw-r--r--engines/mutationofjb/commands/changecommand.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mutationofjb/commands/changecommand.h b/engines/mutationofjb/commands/changecommand.h
index d590fa5518..af9a608e03 100644
--- a/engines/mutationofjb/commands/changecommand.h
+++ b/engines/mutationofjb/commands/changecommand.h
@@ -110,7 +110,7 @@ public:
class ChangeDoorCommand : public ChangeCommand {
public:
- ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
+ ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
: ChangeCommand(sceneId, doorId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;
@@ -119,7 +119,7 @@ public:
class ChangeObjectCommand : public ChangeCommand {
public:
- ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
+ ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
: ChangeCommand(sceneId, objectId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;
@@ -128,7 +128,7 @@ public:
class ChangeStaticCommand : public ChangeCommand {
public:
- ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
+ ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
: ChangeCommand(sceneId, staticId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;
@@ -137,7 +137,7 @@ public:
class ChangeSceneCommand : public ChangeCommand {
public:
- ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
+ ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
: ChangeCommand(sceneId, staticId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;