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author | Ľubomír Remák | 2018-03-09 22:42:20 +0100 |
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committer | Eugene Sandulenko | 2018-08-25 23:12:01 +0200 |
commit | 5854d310eee2c4a6fc4d189009631d4042ce0df8 (patch) | |
tree | 8023c7933051afa020da7ded94908bf42e8cedf0 /engines/mutationofjb/commands/changecommand.h | |
parent | d3e281e24cb0ce522dc943b2d2a6bdde0766b62c (diff) | |
download | scummvm-rg350-5854d310eee2c4a6fc4d189009631d4042ce0df8.tar.gz scummvm-rg350-5854d310eee2c4a6fc4d189009631d4042ce0df8.tar.bz2 scummvm-rg350-5854d310eee2c4a6fc4d189009631d4042ce0df8.zip |
MUTATIONOFJB: Fix some code formatting issues.
Diffstat (limited to 'engines/mutationofjb/commands/changecommand.h')
-rw-r--r-- | engines/mutationofjb/commands/changecommand.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mutationofjb/commands/changecommand.h b/engines/mutationofjb/commands/changecommand.h index d590fa5518..af9a608e03 100644 --- a/engines/mutationofjb/commands/changecommand.h +++ b/engines/mutationofjb/commands/changecommand.h @@ -110,7 +110,7 @@ public: class ChangeDoorCommand : public ChangeCommand { public: - ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val) + ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val) : ChangeCommand(sceneId, doorId, reg, op, val) {} virtual ExecuteResult execute(GameData &gameData) override; @@ -119,7 +119,7 @@ public: class ChangeObjectCommand : public ChangeCommand { public: - ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val) + ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val) : ChangeCommand(sceneId, objectId, reg, op, val) {} virtual ExecuteResult execute(GameData &gameData) override; @@ -128,7 +128,7 @@ public: class ChangeStaticCommand : public ChangeCommand { public: - ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val) + ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val) : ChangeCommand(sceneId, staticId, reg, op, val) {} virtual ExecuteResult execute(GameData &gameData) override; @@ -137,7 +137,7 @@ public: class ChangeSceneCommand : public ChangeCommand { public: - ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val) + ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val) : ChangeCommand(sceneId, staticId, reg, op, val) {} virtual ExecuteResult execute(GameData &gameData) override; |