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author | Ľubomír Remák | 2018-03-11 00:46:44 +0100 |
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committer | Eugene Sandulenko | 2018-08-25 23:12:01 +0200 |
commit | ae979a831091e04797f19d0c80210d745cd60f62 (patch) | |
tree | 988ab239c438bca49b1585ff2befc5a4aba64bb5 /engines/mutationofjb/commands/ifitemcommand.cpp | |
parent | fa9c8be1292e1f0174454193807f39b5c3ee52bf (diff) | |
download | scummvm-rg350-ae979a831091e04797f19d0c80210d745cd60f62.tar.gz scummvm-rg350-ae979a831091e04797f19d0c80210d745cd60f62.tar.bz2 scummvm-rg350-ae979a831091e04797f19d0c80210d745cd60f62.zip |
MUTATIONOFJB: Add support for IFITEM command and fix parsing conditional commands that are right after #ELSE.
Diffstat (limited to 'engines/mutationofjb/commands/ifitemcommand.cpp')
-rw-r--r-- | engines/mutationofjb/commands/ifitemcommand.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/ifitemcommand.cpp b/engines/mutationofjb/commands/ifitemcommand.cpp new file mode 100644 index 0000000000..6f467da0bd --- /dev/null +++ b/engines/mutationofjb/commands/ifitemcommand.cpp @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/ifitemcommand.h" +#include "mutationofjb/game.h" +#include "mutationofjb/script.h" +#include "mutationofjb/util.h" +#include "common/str.h" +#include "common/translation.h" + +/* + "IFITEM" <item> ["!"] + + IFITEM command tests whether an item is in the inventory. + If it is, execution continues to the next line. + Otherwise execution continues after first "#ELSE" or "=ELSE". + The logic can be reversed with exclamation mark at the end. + + Please note that this does not work like you are used to from saner languages. + IFITEM does not have any blocks. It only searches for first #ELSE, so you can have stuff like: + IFITEM item1 + IFITEM item2 + #ELSE + ... + This is effectively logical AND. +*/ + +namespace MutationOfJB { + +bool IfItemCommandParser::parse(const Common::String &line, ScriptParseContext &parseContext, Command *&command) { + if (line.size() < 8) { + return false; + } + + if (!line.hasPrefix("IFITEM")) { + return false; + } + + const bool negative = (line.lastChar() == '!'); + Common::String item(line.c_str() + 7); + if (negative) { + item.deleteLastChar(); // Remove '!'. + } + + _lastTag = 0; + command = new IfItemCommand(item, negative); + + return true; +} + + +IfItemCommand::IfItemCommand(const Common::String &item, bool negative) : + _item(item), + _negative(negative) +{} + +Command::ExecuteResult IfItemCommand::execute(GameData &gameData) { + _cachedResult = gameData._inventory.hasItem(_item); + if (_negative) { + _cachedResult = !_cachedResult; + } + + return Finished; +} + +Common::String IfItemCommand::debugString() const { + return Common::String::format("IFITEM %s%s", _negative ? "NOT " : "", _item.c_str()); +} + +} + |