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authorĽubomír Remák2018-03-11 00:46:44 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commitae979a831091e04797f19d0c80210d745cd60f62 (patch)
tree988ab239c438bca49b1585ff2befc5a4aba64bb5 /engines/mutationofjb/commands/ifitemcommand.cpp
parentfa9c8be1292e1f0174454193807f39b5c3ee52bf (diff)
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MUTATIONOFJB: Add support for IFITEM command and fix parsing conditional commands that are right after #ELSE.
Diffstat (limited to 'engines/mutationofjb/commands/ifitemcommand.cpp')
-rw-r--r--engines/mutationofjb/commands/ifitemcommand.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/ifitemcommand.cpp b/engines/mutationofjb/commands/ifitemcommand.cpp
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+++ b/engines/mutationofjb/commands/ifitemcommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/ifitemcommand.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/script.h"
+#include "mutationofjb/util.h"
+#include "common/str.h"
+#include "common/translation.h"
+
+/*
+ "IFITEM" <item> ["!"]
+
+ IFITEM command tests whether an item is in the inventory.
+ If it is, execution continues to the next line.
+ Otherwise execution continues after first "#ELSE" or "=ELSE".
+ The logic can be reversed with exclamation mark at the end.
+
+ Please note that this does not work like you are used to from saner languages.
+ IFITEM does not have any blocks. It only searches for first #ELSE, so you can have stuff like:
+ IFITEM item1
+ IFITEM item2
+ #ELSE
+ ...
+ This is effectively logical AND.
+*/
+
+namespace MutationOfJB {
+
+bool IfItemCommandParser::parse(const Common::String &line, ScriptParseContext &parseContext, Command *&command) {
+ if (line.size() < 8) {
+ return false;
+ }
+
+ if (!line.hasPrefix("IFITEM")) {
+ return false;
+ }
+
+ const bool negative = (line.lastChar() == '!');
+ Common::String item(line.c_str() + 7);
+ if (negative) {
+ item.deleteLastChar(); // Remove '!'.
+ }
+
+ _lastTag = 0;
+ command = new IfItemCommand(item, negative);
+
+ return true;
+}
+
+
+IfItemCommand::IfItemCommand(const Common::String &item, bool negative) :
+ _item(item),
+ _negative(negative)
+{}
+
+Command::ExecuteResult IfItemCommand::execute(GameData &gameData) {
+ _cachedResult = gameData._inventory.hasItem(_item);
+ if (_negative) {
+ _cachedResult = !_cachedResult;
+ }
+
+ return Finished;
+}
+
+Common::String IfItemCommand::debugString() const {
+ return Common::String::format("IFITEM %s%s", _negative ? "NOT " : "", _item.c_str());
+}
+
+}
+