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authorĽubomír Remák2018-03-18 15:28:46 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit54c2c0aee6e371f8058c50e0a4113f5b5492169e (patch)
treeae551cedc20fa03f179340aae9f7497193c80b6e /engines/mutationofjb/commands/labelcommand.h
parent523f973e0a4ba16b278d546da9267a693924f957 (diff)
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MUTATIONOFJB: Add support for labels and goto.
Diffstat (limited to 'engines/mutationofjb/commands/labelcommand.h')
-rw-r--r--engines/mutationofjb/commands/labelcommand.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/labelcommand.h b/engines/mutationofjb/commands/labelcommand.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_LABELCOMMAND_H
+#define MUTATIONOFJB_LABELCOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+#include "common/str.h"
+
+namespace MutationOfJB {
+
+class LabelCommandParser : public SeqCommandParser {
+public:
+ LabelCommandParser() {}
+
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
+};
+
+class LabelCommand : public SeqCommand {
+public:
+ LabelCommand(const Common::String &name) : _name(name) {}
+ const Common::String &getName() const;
+
+ virtual ExecuteResult execute(GameData &gameData) override;
+ virtual Common::String debugString() const override;
+private:
+ Common::String _name;
+};
+
+}
+
+#endif