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authorĽubomír Remák2018-08-04 16:57:41 +0200
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commita25715a29b0587ae6795eef63a575172e2cb971d (patch)
treeb10acdeffd001f507209799498a6e9f90a585e06 /engines/mutationofjb/commands/newroomcommand.cpp
parent6ff609c51478c07a00018e57d8149f09d97677e7 (diff)
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MUTATIONOFJB: Fix code formatting issues (with astyle).
Diffstat (limited to 'engines/mutationofjb/commands/newroomcommand.cpp')
-rw-r--r--engines/mutationofjb/commands/newroomcommand.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/mutationofjb/commands/newroomcommand.cpp b/engines/mutationofjb/commands/newroomcommand.cpp
index 818ef7d5ee..5aabc6705f 100644
--- a/engines/mutationofjb/commands/newroomcommand.cpp
+++ b/engines/mutationofjb/commands/newroomcommand.cpp
@@ -26,15 +26,15 @@
#include "mutationofjb/gamedata.h"
#include "common/str.h"
-/*
- "NEWROOM " <sceneId> " " <x> " " <y> " " <frame>
-
- NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room.
- However, after that, the execution goes back to the old script to finish commands after NEWROOM.
-
- All parameters are supposed to be 3 characters long.
- SceneId is the scene to load, x and y are the player's new position and frame is the player's new frame (orientation).
-*/
+/** @file
+ * "NEWROOM " <sceneId> " " <x> " " <y> " " <frame>
+ *
+ * NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room.
+ * However, after that, the execution goes back to the old script to finish commands after NEWROOM.
+ *
+ * All parameters are supposed to be 3 characters long.
+ * SceneId is the scene to load, x and y are the player's new position and frame is the player's new frame (orientation).
+ */
namespace MutationOfJB {
@@ -62,7 +62,7 @@ Command::ExecuteResult NewRoomCommand::execute(ScriptExecutionContext &scriptExe
if (!_innerExecCtx) {
Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB);
_innerExecCtx = new ScriptExecutionContext(scriptExecCtx.getGame(), newScript);
- res =_innerExecCtx->startStartupSection();
+ res = _innerExecCtx->startStartupSection();
} else {
res = _innerExecCtx->runActiveCommand();
}