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authorĽubomír Remák2018-03-08 22:04:11 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commitdae522f63c05029298da1694038af9b24655ac05 (patch)
treea8a87b62e3e50319fec0b7b033a4f4e85f1da8a4 /engines/mutationofjb/commands/removeallitemscommand.cpp
parentbdb6582bb2523f6216f92bbc79a602b33137d023 (diff)
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MUTATIONOFJB: Implement inventory commands.
Diffstat (limited to 'engines/mutationofjb/commands/removeallitemscommand.cpp')
-rw-r--r--engines/mutationofjb/commands/removeallitemscommand.cpp52
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diff --git a/engines/mutationofjb/commands/removeallitemscommand.cpp b/engines/mutationofjb/commands/removeallitemscommand.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/removeallitemscommand.h"
+#include "mutationofjb/game.h"
+
+/*
+ "DELALLITEMS"
+
+ Removes all items from inventory.
+*/
+
+namespace MutationOfJB {
+
+bool RemoveAllItemsCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line != "DELALLITEMS") {
+ return false;
+ }
+
+ command = new RemoveAllItemsCommand();
+ return true;
+}
+
+Command::ExecuteResult RemoveAllItemsCommand::execute(GameData &gameData) {
+ gameData._inventory.removeAllItems();
+ return Finished;
+}
+
+Common::String RemoveAllItemsCommand::debugString() const {
+ return "DELALLITEM";
+}
+
+}