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author | Ľubomír Remák | 2018-02-22 23:47:16 +0100 |
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committer | Eugene Sandulenko | 2018-08-25 23:12:01 +0200 |
commit | f7d5a825a053199ddbf4d7c564e84e9f9709d958 (patch) | |
tree | ceb20f74e8a40ae8553f5d06a24139aa21813714 /engines/mutationofjb/commands/seqcommand.cpp | |
parent | 356a6809c31224f4ed2bfcc5e6bacd131f144026 (diff) | |
download | scummvm-rg350-f7d5a825a053199ddbf4d7c564e84e9f9709d958.tar.gz scummvm-rg350-f7d5a825a053199ddbf4d7c564e84e9f9709d958.tar.bz2 scummvm-rg350-f7d5a825a053199ddbf4d7c564e84e9f9709d958.zip |
MUTATIONOFJB: Start implementation of ATN scripts (IF command).
Diffstat (limited to 'engines/mutationofjb/commands/seqcommand.cpp')
-rw-r--r-- | engines/mutationofjb/commands/seqcommand.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/seqcommand.cpp b/engines/mutationofjb/commands/seqcommand.cpp new file mode 100644 index 0000000000..ab98497f21 --- /dev/null +++ b/engines/mutationofjb/commands/seqcommand.cpp @@ -0,0 +1,40 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "seqcommand.h" + +namespace MutationOfJB { + +void SeqCommand::setNextCommand(Command *nextCommand) +{ + _nextCommand = nextCommand; +} + +Command *SeqCommand::next() const { + return _nextCommand; +} + +SeqCommand *SeqCommand::asSeqCommand() { + return this; +} + +} |