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authorĽubomír Remák2018-10-30 18:56:37 +0100
committerĽubomír Remák2018-10-30 18:56:37 +0100
commit176c87dd4a2d5b0ee5563789797f269ac6113033 (patch)
tree4e8eb768cfe7e3199cd021fd0ea18daf6cfaaa11 /engines/mutationofjb/commands
parent53aefd442a04461f73a99c837016e6ceee5b9fb1 (diff)
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MUTATIONOFJB: Add stub for switching game chapter.
Diffstat (limited to 'engines/mutationofjb/commands')
-rw-r--r--engines/mutationofjb/commands/switchpartcommand.cpp58
-rw-r--r--engines/mutationofjb/commands/switchpartcommand.h47
2 files changed, 105 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/switchpartcommand.cpp b/engines/mutationofjb/commands/switchpartcommand.cpp
new file mode 100644
index 0000000000..8bf7446f97
--- /dev/null
+++ b/engines/mutationofjb/commands/switchpartcommand.cpp
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/switchpartcommand.h"
+
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/script.h"
+
+#include "common/str.h"
+
+/** @file
+ * "SWITCHPART"
+ *
+ * Switches to the second part of the game (part B).
+ */
+
+namespace MutationOfJB {
+
+bool SwitchPartCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line != "SWITCHPART") {
+ return false;
+ }
+
+ command = new SwitchPartCommand();
+ return true;
+}
+
+Command::ExecuteResult SwitchPartCommand::execute(ScriptExecutionContext &scriptExeCtx) {
+ scriptExeCtx.getGame().switchToPartB();
+
+ return Command::Finished;
+}
+
+Common::String SwitchPartCommand::debugString() const {
+ return "SWITCHPART";
+}
+
+}
diff --git a/engines/mutationofjb/commands/switchpartcommand.h b/engines/mutationofjb/commands/switchpartcommand.h
new file mode 100644
index 0000000000..ded49a53a7
--- /dev/null
+++ b/engines/mutationofjb/commands/switchpartcommand.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_SWITCHPARTCOMMAND_H
+#define MUTATIONOFJB_SWITCHPARTCOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+#include "common/scummsys.h"
+
+namespace MutationOfJB {
+
+class ConversationTask;
+
+class SwitchPartCommandParser : public SeqCommandParser {
+public:
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
+};
+
+class SwitchPartCommand : public SeqCommand {
+public:
+ SwitchPartCommand() {}
+ virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
+ virtual Common::String debugString() const override;
+};
+
+}
+
+#endif