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authorĽubomír Remák2018-03-24 15:43:50 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit574bb83b9760ff7a92da2b43146d245c0331d8ad (patch)
treed1d5c0cfd19e97912319c602b36bd85552eaaadc /engines/mutationofjb/commands
parente93e20dbe869f2d3906ec1d0a151a21de29e9714 (diff)
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MUTATIONOFJB: Add support for NEWROOM command.
Diffstat (limited to 'engines/mutationofjb/commands')
-rw-r--r--engines/mutationofjb/commands/newroomcommand.cpp83
-rw-r--r--engines/mutationofjb/commands/newroomcommand.h56
2 files changed, 139 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/newroomcommand.cpp b/engines/mutationofjb/commands/newroomcommand.cpp
new file mode 100644
index 0000000000..818ef7d5ee
--- /dev/null
+++ b/engines/mutationofjb/commands/newroomcommand.cpp
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/newroomcommand.h"
+#include "mutationofjb/script.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "common/str.h"
+
+/*
+ "NEWROOM " <sceneId> " " <x> " " <y> " " <frame>
+
+ NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room.
+ However, after that, the execution goes back to the old script to finish commands after NEWROOM.
+
+ All parameters are supposed to be 3 characters long.
+ SceneId is the scene to load, x and y are the player's new position and frame is the player's new frame (orientation).
+*/
+
+namespace MutationOfJB {
+
+bool NewRoomCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
+ if (line.size() < 23 || !line.hasPrefix("NEWROOM")) {
+ return false;
+ }
+
+ const uint8 sceneId = atoi(line.c_str() + 8);
+ const uint16 x = atoi(line.c_str() + 12);
+ const uint16 y = atoi(line.c_str() + 16);
+ const uint8 frame = atoi(line.c_str() + 20);
+ command = new NewRoomCommand(sceneId, x, y, frame);
+ return true;
+}
+
+
+NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId), _x(x), _y(y), _frame(frame), _innerExecCtx(nullptr) {}
+
+Command::ExecuteResult NewRoomCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ Game &game = scriptExecCtx.getGame();
+
+ // Execute new startup section.
+ ExecuteResult res;
+ if (!_innerExecCtx) {
+ Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB);
+ _innerExecCtx = new ScriptExecutionContext(scriptExecCtx.getGame(), newScript);
+ res =_innerExecCtx->startStartupSection();
+ } else {
+ res = _innerExecCtx->runActiveCommand();
+ }
+
+ if (res == Finished) {
+ delete _innerExecCtx;
+ _innerExecCtx = nullptr;
+ }
+
+ return res;
+}
+
+Common::String NewRoomCommand::debugString() const {
+ return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (unsigned int) _y, (unsigned int) _frame);
+}
+
+}
+
diff --git a/engines/mutationofjb/commands/newroomcommand.h b/engines/mutationofjb/commands/newroomcommand.h
new file mode 100644
index 0000000000..f224e44299
--- /dev/null
+++ b/engines/mutationofjb/commands/newroomcommand.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_NEWROOMCOMMAND_H
+#define MUTATIONOFJB_NEWROOMCOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+
+namespace MutationOfJB {
+
+class ScriptExecutionContext;
+
+class NewRoomCommandParser : public SeqCommandParser {
+public:
+ NewRoomCommandParser() {}
+
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
+};
+
+class NewRoomCommand : public SeqCommand {
+public:
+ NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame);
+
+ virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
+ virtual Common::String debugString() const override;
+private:
+ uint8 _sceneId;
+ uint16 _x;
+ uint16 _y;
+ uint8 _frame;
+
+ ScriptExecutionContext *_innerExecCtx;
+};
+
+}
+
+#endif