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authorĽubomír Remák2018-02-10 21:39:14 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit764ee3a5a3f9f600b8d369d8474d2702b22f73f7 (patch)
tree07a9de9b48006187621a25162c3067f6cb7758a1 /engines/mutationofjb/detection.cpp
parentac540f2a2f4ecf0d12227d2193fb783c99688084 (diff)
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MUTATIONOFJB: Base for new engine
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/mutationofjb.h"
+
+#include "common/config-manager.h"
+
+#include "engines/metaengine.h"
+
+static const PlainGameDescriptor mutationofjb_setting[] = {
+ {"mutationofjb", "Mutation of J.B."},
+ {0, 0}
+};
+
+class MutationOfJBMetaEngine : public MetaEngine {
+public:
+ virtual const char *getName() const {
+ return "Mutation of J.B.";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Mutation of J.B. (C) 1996 RIKI Computer Games";
+ }
+
+ virtual PlainGameList getSupportedGames() const {
+ PlainGameList games;
+ const PlainGameDescriptor *g = mutationofjb_setting;
+ while (g->gameId) {
+ games.push_back(*g);
+ g++;
+ }
+
+ return games;
+ }
+
+ virtual PlainGameDescriptor findGame(const char *gameid) const {
+ const PlainGameDescriptor *g = mutationofjb_setting;
+ while (g->gameId) {
+ if (0 == scumm_stricmp(gameid, g->gameId))
+ return *g;
+ g++;
+ }
+ return PlainGameDescriptor::empty();
+ }
+
+ virtual DetectedGames detectGames(const Common::FSList &fslist) const {
+ DetectedGames detectedGames;
+
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ const char *gameName = file->getName().c_str();
+
+ if (0 == scumm_stricmp("startup.dat", gameName)) {
+ detectedGames.push_back(DetectedGame(mutationofjb_setting[0]));
+ break;
+ }
+ }
+ }
+ return detectedGames;
+ }
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
+ assert(syst);
+ assert(engine);
+
+ Common::FSList fslist;
+ Common::FSNode dir(ConfMan.get("path"));
+ if (!dir.getChildren(fslist, Common::FSNode::kListAll)) {
+ return Common::kNoGameDataFoundError;
+ }
+
+ // Invoke the detector
+ Common::String gameid = ConfMan.get("gameid");
+ DetectedGames detectedGames = detectGames(fslist);
+
+ for (uint i = 0; i < detectedGames.size(); i++) {
+ if (detectedGames[i].gameId == gameid) {
+ // At this point you may want to perform additional sanity checks.
+ *engine = new MutationOfJB::MutationOfJBEngine(syst);
+ return Common::kNoError;
+ }
+ }
+
+ // Failed to find any game data
+ return Common::kNoGameDataFoundError;
+ }
+};
+
+#if PLUGIN_ENABLED_DYNAMIC(MUTATIONOFJB)
+ REGISTER_PLUGIN_DYNAMIC(MUTATIONOFJB, PLUGIN_TYPE_ENGINE, MutationOfJBMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(MUTATIONOFJB, PLUGIN_TYPE_ENGINE, MutationOfJBMetaEngine);
+#endif
+