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authorĽubomír Remák2018-03-20 18:58:45 +0100
committerEugene Sandulenko2018-08-25 23:12:01 +0200
commit1d84041508b3acaf7a47fde81e7e334c004507b8 (patch)
tree17a1e5fb8eeb5ef0a5c680d591223ba1fb6603e7 /engines/mutationofjb/gamedata.h
parentfb75e483e43a00bb20329dd0b5db92a3588a2d2e (diff)
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MUTATIONOFJB: Add Game class.
Diffstat (limited to 'engines/mutationofjb/gamedata.h')
-rw-r--r--engines/mutationofjb/gamedata.h165
1 files changed, 165 insertions, 0 deletions
diff --git a/engines/mutationofjb/gamedata.h b/engines/mutationofjb/gamedata.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_GAMEDATA_H
+#define MUTATIONOFJB_GAMEDATA_H
+
+#include "common/scummsys.h"
+#include "mutationofjb/inventory.h"
+
+namespace Common {
+class ReadStream;
+}
+
+namespace MutationOfJB {
+
+static const uint8 MAX_STR_LENGTH = 0x14;
+
+struct Door {
+ /*
+ Door name.
+ Can be empty - deactivates door completely.
+ */
+ char _name[MAX_STR_LENGTH + 1];
+ /*
+ Scene ID where the door leads.
+ Can be 0 - you can hover your mouse over it, but clicking it doesn't do anything (unless scripted).
+ */
+ uint8 _destSceneId;
+ /* X coordinate for player's position after going through the door. */
+ uint16 _destX;
+ /* Y coordinate for player's position after going through the door. */
+ uint16 _destY;
+ /* X coordinate of the door rectangle. */
+ uint16 _x;
+ /* Y coordinate of the door rectangle. */
+ uint8 _y;
+ /* Width of the door rectangle. */
+ uint16 _width;
+ /* Height of the door rectangle. */
+ uint8 _height;
+ /* X coordinate for position towards player will walk after clicking the door. */
+ uint16 _walkToX;
+ /* Y coordinate for position towards player will walk after clicking the door. */
+ uint8 _walkToY;
+ /* Unknown for now - likely not even used. */
+ uint8 _SP;
+
+ bool loadFromStream(Common::ReadStream &stream);
+};
+
+struct Object {
+ uint8 _AC;
+ uint8 _FA;
+ uint8 _FR;
+ uint8 _NA;
+ uint8 _FS;
+ uint8 _unknown;
+ uint8 _CA;
+ uint16 _x;
+ uint8 _y;
+ uint16 _XL;
+ uint8 _YL;
+ uint16 _WX;
+ uint8 _WY;
+ uint8 _SP;
+
+ bool loadFromStream(Common::ReadStream &stream);
+};
+
+struct Static {
+ uint8 _active;
+ char _name[MAX_STR_LENGTH + 1];
+ uint16 _x;
+ uint8 _y;
+ uint16 _width;
+ uint8 _height;
+ uint16 _walkToX;
+ uint8 _walkToY;
+ uint8 _SP;
+
+ bool loadFromStream(Common::ReadStream &stream);
+};
+
+struct Bitmap {
+ uint8 _frame;
+ uint8 _isVisible;
+ uint16 _x1;
+ uint8 _y1;
+ uint16 _x2;
+ uint8 _y2;
+
+ bool loadFromStream(Common::ReadStream &stream);
+};
+
+
+struct Scene {
+
+ Door *getDoor(uint8 objectId);
+ Object *getObject(uint8 objectId);
+ Static *getStatic(uint8 staticId);
+
+ uint8 _startup;
+ uint8 _unknown001;
+ uint8 _unknown002;
+ uint8 _unknown003;
+ uint8 _DL;
+
+ uint8 _noDoors;
+ Door _doors[5];
+
+ uint8 _noObjects;
+ Object _objects[9];
+
+ uint8 _noStatics;
+ Static _statics[15];
+
+ Bitmap _bitmaps[10];
+
+ uint16 _obstacleY1;
+ uint8 _palRotStart;
+ uint8 _palRotEnd;
+ uint8 _palRotPeriod;
+ uint8 _unknown38A[80];
+
+ bool loadFromStream(Common::ReadStream &stream);
+};
+
+struct GameData {
+public:
+ GameData();
+ Scene *getScene(uint8 sceneId);
+
+ bool loadFromStream(Common::ReadStream &stream);
+
+ uint8 _currentScene;
+ bool _partB;
+ Inventory _inventory;
+ Common::String _currentAPK;
+private:
+ Scene _scenes[45];
+
+};
+
+}
+
+#endif