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author | Ľubomír Remák | 2018-09-06 19:38:16 +0200 |
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committer | Ľubomír Remák | 2018-09-06 19:38:16 +0200 |
commit | c36fb36afba47f52c1f81f1df61eb31838134cd2 (patch) | |
tree | a87bc4e4c7a70542da8b54e1cb4e86373ec199f8 /engines/mutationofjb/gamescreen.h | |
parent | f10816d9ed0b74b478799a96f26ee8f3f42f9ee2 (diff) | |
download | scummvm-rg350-c36fb36afba47f52c1f81f1df61eb31838134cd2.tar.gz scummvm-rg350-c36fb36afba47f52c1f81f1df61eb31838134cd2.tar.bz2 scummvm-rg350-c36fb36afba47f52c1f81f1df61eb31838134cd2.zip |
MUTATIONOFJB: Add support for 'look' action on inventory items.
Diffstat (limited to 'engines/mutationofjb/gamescreen.h')
-rw-r--r-- | engines/mutationofjb/gamescreen.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/mutationofjb/gamescreen.h b/engines/mutationofjb/gamescreen.h new file mode 100644 index 0000000000..bc70580eda --- /dev/null +++ b/engines/mutationofjb/gamescreen.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MUTATIONOFJB_GUI_H +#define MUTATIONOFJB_GUI_H + +#include "mutationofjb/inventory.h" +#include "mutationofjb/widgets/buttonwidget.h" +#include "mutationofjb/widgets/inventorywidget.h" +#include "mutationofjb/guiscreen.h" + +#include "common/array.h" +#include "common/hashmap.h" +#include "common/hash-str.h" + +#include "graphics/surface.h" + +namespace Common { +struct Event; +} + +namespace Graphics { +class Screen; +} + +namespace MutationOfJB { + +class Game; +class Widget; +class InventoryWidget; +class ConversationWidget; + +class GameScreen : public GuiScreen, public InventoryObserver, public ButtonWidgetCallback, public InventoryWidgetCallback { +public: + friend class InventoryAnimationDecoderCallback; + friend class HudAnimationDecoderCallback; + + GameScreen(Game &game, Graphics::Screen *screen); + ~GameScreen(); + + bool init(); + + virtual void onInventoryChanged() override; + virtual void onButtonClicked(ButtonWidget *) override; + virtual void onInventoryItemHovered(InventoryWidget *widget, int posInWidget) override; + virtual void onInventoryItemClicked(InventoryWidget *widget, int posInWidget) override; + + ConversationWidget &getConversationWidget(); + +private: + bool loadInventoryGfx(); + bool loadHudGfx(); + void drawInventoryItem(const Common::String &item, int pos); + void drawInventory(); + + Common::Array<Graphics::Surface> _inventorySurfaces; + Common::Array<Graphics::Surface> _hudSurfaces; + + InventoryWidget *_inventoryWidget; + ConversationWidget *_conversationWidget; +}; + +} + +#endif |