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author | Ľubomír Remák | 2018-11-02 23:26:58 +0100 |
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committer | Ľubomír Remák | 2018-11-02 23:26:58 +0100 |
commit | 0c340485e01e0c18634a496d145841afb2ac2536 (patch) | |
tree | b657f2f0ea37709fb317aca02a64e345dbbb4ff2 /engines/mutationofjb/room.h | |
parent | fc0f83ef9bb992482ab5d43fcc6eeac42ec8424b (diff) | |
download | scummvm-rg350-0c340485e01e0c18634a496d145841afb2ac2536.tar.gz scummvm-rg350-0c340485e01e0c18634a496d145841afb2ac2536.tar.bz2 scummvm-rg350-0c340485e01e0c18634a496d145841afb2ac2536.zip |
MUTATIONOFJB: Draw bitmaps.
Implement RB (bitmap visibility) command.
Implement stub for FLX and FLB (play animation) commands.
Diffstat (limited to 'engines/mutationofjb/room.h')
-rw-r--r-- | engines/mutationofjb/room.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mutationofjb/room.h b/engines/mutationofjb/room.h index 083fba6335..0c29510a8d 100644 --- a/engines/mutationofjb/room.h +++ b/engines/mutationofjb/room.h @@ -45,6 +45,8 @@ public: Room(Game *game, Graphics::Screen *screen); bool load(uint8 roomNumber, bool roomB); void drawObjectAnimation(uint8 objectId, int animOffset); + void drawBitmap(uint8 bitmapId); + void drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area = Common::Rect(), uint8 threshold = 0xFF); void redraw(); private: Game *_game; |