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authorĽubomír Remák2018-11-02 23:26:58 +0100
committerĽubomír Remák2018-11-02 23:26:58 +0100
commit0c340485e01e0c18634a496d145841afb2ac2536 (patch)
treeb657f2f0ea37709fb317aca02a64e345dbbb4ff2 /engines/mutationofjb/room.h
parentfc0f83ef9bb992482ab5d43fcc6eeac42ec8424b (diff)
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MUTATIONOFJB: Draw bitmaps.
Implement RB (bitmap visibility) command. Implement stub for FLX and FLB (play animation) commands.
Diffstat (limited to 'engines/mutationofjb/room.h')
-rw-r--r--engines/mutationofjb/room.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mutationofjb/room.h b/engines/mutationofjb/room.h
index 083fba6335..0c29510a8d 100644
--- a/engines/mutationofjb/room.h
+++ b/engines/mutationofjb/room.h
@@ -45,6 +45,8 @@ public:
Room(Game *game, Graphics::Screen *screen);
bool load(uint8 roomNumber, bool roomB);
void drawObjectAnimation(uint8 objectId, int animOffset);
+ void drawBitmap(uint8 bitmapId);
+ void drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area = Common::Rect(), uint8 threshold = 0xFF);
void redraw();
private:
Game *_game;