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authorĽubomír Remák2018-10-28 13:08:41 +0100
committerĽubomír Remák2018-10-28 13:08:41 +0100
commitd5568906739da23154cacd17aca93802901a9baf (patch)
tree56e9a8060f2c513aade94d18078c1d572c25a31b /engines/mutationofjb/widgets/gamewidget.h
parent0cf567de28fbdc0ee3c4aedf2c6da94c5b8ca129 (diff)
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MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable.
Diffstat (limited to 'engines/mutationofjb/widgets/gamewidget.h')
-rw-r--r--engines/mutationofjb/widgets/gamewidget.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/mutationofjb/widgets/gamewidget.h b/engines/mutationofjb/widgets/gamewidget.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_GAMEWIDGET_H
+#define MUTATIONOFJB_GAMEWIDGET_H
+
+#include "mutationofjb/widgets/widget.h"
+
+namespace MutationOfJB {
+
+class GameWidget;
+struct Door;
+struct Static;
+
+class GameWidgetCallback {
+public:
+ virtual ~GameWidgetCallback() {}
+ virtual void onGameDoorClicked(GameWidget *, const Door *door) = 0;
+ virtual void onGameStaticClicked(GameWidget *, const Static *stat) = 0;
+ virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0;
+};
+
+class GameWidget : public Widget {
+public:
+ enum {
+ GAME_NORMAL_AREA_WIDTH = 320,
+ GAME_NORMAL_AREA_HEIGHT = 139,
+ GAME_FULL_AREA_WIDTH = 320,
+ GAME_FULL_AREA_HEIGHT = 200
+ };
+
+ GameWidget(GuiScreen &gui);
+ void setCallback(GameWidgetCallback *callback) {
+ _callback = callback;
+ }
+
+ virtual void handleEvent(const Common::Event &);
+
+ void clearState();
+protected:
+ virtual void draw(Graphics::ManagedSurface &);
+
+private:
+ enum {
+ DIRTY_MAP_SELECTION = 1 << 1
+ };
+
+ /**
+ * Handling for normal (non-map) scenes.
+ *
+ * Statics and doors define mouse clickable areas.
+ * Statics are used to start actions.
+ * Doors are used to transition between scenes.
+ *
+ * @param event ScummVM event.
+ */
+ void handleNormalScene(const Common::Event &event);
+
+ /**
+ * Special handling for map scenes.
+ *
+ * Bitmaps define mouse clickable areas.
+ * Statics are used to start actions.
+ * Objects are used for showing labels.
+ *
+ * @param event ScummVM event.
+ */
+ void handleMapScene(const Common::Event &event);
+
+ uint8 _currentMapObjectId;
+ uint8 _nextMapObjectId;
+ GameWidgetCallback *_callback;
+};
+
+}
+
+#endif