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authorFilippos Karapetis2013-06-11 14:03:44 +0300
committerFilippos Karapetis2013-06-11 18:57:14 +0300
commit974e7e80a83a0b44108ff9bdcb2863382b79b32e (patch)
treed9b4d6768a5542acd9f8810eda34c79f751068c7 /engines/neverhood/console.cpp
parentd4f3f6baa4eae9b6ab47b6f29dbd585a892e791d (diff)
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NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"
Diffstat (limited to 'engines/neverhood/console.cpp')
-rw-r--r--engines/neverhood/console.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
index 87891285d7..917eae596f 100644
--- a/engines/neverhood/console.cpp
+++ b/engines/neverhood/console.cpp
@@ -25,12 +25,14 @@
#include "neverhood/neverhood.h"
#include "neverhood/gamemodule.h"
#include "neverhood/scene.h"
+#include "neverhood/modules/module1600.h"
namespace Neverhood {
Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces));
+ DCmd_Register("cheat", WRAP_METHOD(Console, Cmd_Cheat));
}
Console::~Console() {
@@ -64,4 +66,95 @@ bool Console::Cmd_Surfaces(int argc, const char **argv) {
return true;
}
+bool Console::Cmd_Cheat(int argc, const char **argv) {
+ if (argc < 2) {
+ DebugPrintf("Cheats for various puzzles in the game\n");
+ DebugPrintf("Use %s <cheatname> to use a cheat.\n", argv[0]);
+ DebugPrintf("Cheats:\n-------\n");
+ DebugPrintf(" buttons - enables all 3 buttons on the door in the purple building, module 3000, scene 9\n");
+ DebugPrintf(" cannon - sets the correct cannon combination in module 3000, scene 8\n");
+ DebugPrintf(" dice - shows the correct dice combination in the teddy bear puzzle, module 1100, scene 6\n");
+ DebugPrintf(" memory - solves the memory puzzle, module 1400, scene 4\n");
+ DebugPrintf(" radio - enables the radio, module 3000, scene 9 - same as pulling the rightmost cord in the flytrap room\n");
+ DebugPrintf(" symbols - solves the symbols puzzle, module 1600, scene 8. Only available in that room\n");
+ DebugPrintf(" tubes - shows the correct test tube combination in module 2800, scenes 7 and 10, can be used anywhere\n");
+ return true;
+ }
+
+ Common::String cheatName = argv[1];
+ int module = _vm->_gameModule->getCurrentModuleNum();
+ int scene = _vm->gameState().sceneNum;
+
+ if (cheatName == "buttons") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+
+ scene->setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 1); // kScene3010ButtonNameHashes[0]
+ scene->setSubVar(VA_LOCKS_DISABLED, 0x40119852, 1); // kScene3010ButtonNameHashes[1]
+ scene->setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1); // kScene3010ButtonNameHashes[2]
+
+ DebugPrintf("All 3 door buttons have been enabled\n");
+ } else if (cheatName == "cannon") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+
+ for (int i = 0; i < 3; i++)
+ scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i, scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_1, i));
+
+ for (int i = 3; i < 6; i++)
+ scene->setSubVar(VA_CURR_CANNON_SYMBOLS, i, scene->getSubVar(VA_GOOD_CANNON_SYMBOLS_2, i - 3));
+
+ DebugPrintf("Puzzle solved\n");
+ } else if (cheatName == "dice") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ DebugPrintf("Good: (%d %d %d), current: (%d %d %d)\n",
+ scene->getSubVar(VA_GOOD_DICE_NUMBERS, 0), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 1), scene->getSubVar(VA_GOOD_DICE_NUMBERS, 2),
+ scene->getSubVar(VA_CURR_DICE_NUMBERS, 0), scene->getSubVar(VA_CURR_DICE_NUMBERS, 1), scene->getSubVar(VA_CURR_DICE_NUMBERS, 2)
+ );
+ } else if (cheatName == "memory") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+
+ // Autosolve all tiles and leave only two matching tiles closed
+ for (int i = 0; i < 48; i++)
+ scene->setSubVar(VA_IS_TILE_MATCH, i, 1);
+
+ // Close the top left tile
+ scene->setSubVar(VA_IS_TILE_MATCH, 0, 0);
+
+ // Find and close the pair of the top left tile
+ for (int i = 0; i < 48; i++) {
+ if (i != 0 && scene->getSubVar(VA_TILE_SYMBOLS, i) == scene->getSubVar(VA_TILE_SYMBOLS, 0)) {
+ scene->setSubVar(VA_IS_TILE_MATCH, i, 0);
+ break;
+ }
+ }
+
+ DebugPrintf("Puzzle solved\n");
+ } else if (cheatName == "radio") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ scene->setGlobalVar(V_RADIO_ENABLED, 1);
+
+ DebugPrintf("The radio has been enabled\n");
+ } else if (cheatName == "symbols") {
+ if (module == 1600 && scene == 8) {
+ Scene1609 *scene = ((Scene1609 *)((Module1600 *)_vm->_gameModule->_childObject)->_childObject);
+
+ for (int index = 0; index < 12; index++) {
+ scene->_asSymbols[index]->change((int)scene->getSubVar(VA_CODE_SYMBOLS, index) + 12, index == (int)scene->getSubVar(VA_CODE_SYMBOLS, scene->_noisySymbolIndex));
+ }
+
+ scene->_changeCurrentSymbol = false;
+ scene->_symbolPosition = 11;
+
+ DebugPrintf("Puzzle solved\n");
+ } else {
+ DebugPrintf("Only available in module 1600, scene 8\n");
+ }
+ } else if (cheatName == "tubes") {
+ Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
+ DebugPrintf("Tube set 1: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2));
+ DebugPrintf("Tube set 2: %d %d %d\n", scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 0), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 1), scene->getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 2));
+ }
+
+ return true;
+}
+
} // End of namespace Neverhood