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authorjohndoe1232013-01-10 22:52:46 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:39 +0200
commit4b7ad48ca8857fd0c597ae1cc1ce599a3286bd57 (patch)
treefd270ee041d4bd061bb7ffafc51b50d333e4d565 /engines/neverhood/detection.cpp
parentfec1d7816a3e9924db7eb617eda1a6f3fd7b8978 (diff)
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NEVERHOOD: Rename some CollisionMan methods/fields
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods
Diffstat (limited to 'engines/neverhood/detection.cpp')
-rw-r--r--engines/neverhood/detection.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
index c40b9e76c7..9dc4582ba7 100644
--- a/engines/neverhood/detection.cpp
+++ b/engines/neverhood/detection.cpp
@@ -108,26 +108,6 @@ static const NeverhoodGameDescription gameDescriptions[] = {
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
-/**
- * The fallback game descriptor used by the Neverhood engine's fallbackDetector.
- * Contents of this struct are to be overwritten by the fallbackDetector.
- */
-static NeverhoodGameDescription g_fallbackDesc = {
- {
- "",
- "",
- AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
- Common::UNK_LANG,
- Common::kPlatformPC,
- ADGF_NO_FLAGS,
- GUIO_NONE
- },
- 0,
- 0,
- 0,
- 0,
-};
-
} // End of namespace Neverhood
class NeverhoodMetaEngine : public AdvancedMetaEngine {
@@ -152,8 +132,6 @@ public:
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
- const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
-
};
bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const {
@@ -182,20 +160,6 @@ bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const A
return gd != 0;
}
-const ADGameDescription *NeverhoodMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
- // Set the default values for the fallback descriptor's ADGameDescription part.
- Neverhood::g_fallbackDesc.desc.language = Common::UNK_LANG;
- Neverhood::g_fallbackDesc.desc.platform = Common::kPlatformPC;
- Neverhood::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
-
- // Set default values for the fallback descriptor's NeverhoodGameDescription part.
- Neverhood::g_fallbackDesc.gameID = 0;
- Neverhood::g_fallbackDesc.features = 0;
- Neverhood::g_fallbackDesc.version = 3;
-
- return NULL;
-}
-
SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Neverhood::NeverhoodEngine::SaveHeader header;