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authorjohndoe1232011-09-16 12:23:26 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:38 +0200
commitb757e22f881797f51fa1fb951dd78a88d3ae15d9 (patch)
tree3548fac69f6087e6cd1af1d5a8415de272e0c81a /engines/neverhood/diskplayerscene.cpp
parenta21f9ef891d32487b0f6a57651aee2d8f7106a40 (diff)
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet) - Introduce macro InsertKlayman to create the Klayman object - Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this") - Similar changes using macros will follow - And fixed a bug in the elevator
Diffstat (limited to 'engines/neverhood/diskplayerscene.cpp')
-rw-r--r--engines/neverhood/diskplayerscene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/diskplayerscene.cpp b/engines/neverhood/diskplayerscene.cpp
index dd2c837dbd..3eeef9204d 100644
--- a/engines/neverhood/diskplayerscene.cpp
+++ b/engines/neverhood/diskplayerscene.cpp
@@ -225,10 +225,10 @@ uint32 DiskplayerPlayButton::handleMessage(int messageNum, const MessageParam &p
case 0x1011:
if (!_diskplayerScene->getFlag3()) {
if (_isPlaying) {
- _diskplayerScene->sendMessage(0x2001, 0, this);
+ sendMessage(_diskplayerScene, 0x2001, 0);
release();
} else {
- _diskplayerScene->sendMessage(0x2000, 0, this);
+ sendMessage(_diskplayerScene, 0x2000, 0);
press();
}
}
@@ -500,7 +500,7 @@ uint32 DiskplayerScene::handleMessage(int messageNum, const MessageParam &param,
case 0x0001:
// TODO: Debug/Cheat
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
- _parentModule->sendMessage(0x1009, 0, this);
+ sendMessage(_parentModule, 0x1009, 0);
} else if (!_flag3 &&
param.asPoint().x > 38 && param.asPoint().x < 598 &&
param.asPoint().y > 400 && param.asPoint().y < 460) {