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authorjohndoe1232012-09-28 16:49:36 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:44 +0200
commit6160ee3cf2f0cb93807ea115b94601b11d5543c4 (patch)
tree1f067b4ecf906dd41225dca15101928c021ee32c /engines/neverhood/entity.h
parente1943c1e2bd83bad9dfb55a54a365d2d54e0ec06 (diff)
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NEVERHOOD: Move code from entity.h to new entity.cpp
Diffstat (limited to 'engines/neverhood/entity.h')
-rw-r--r--engines/neverhood/entity.h98
1 files changed, 29 insertions, 69 deletions
diff --git a/engines/neverhood/entity.h b/engines/neverhood/entity.h
index 22eb780024..0f96eba3b4 100644
--- a/engines/neverhood/entity.h
+++ b/engines/neverhood/entity.h
@@ -44,24 +44,9 @@ public:
MessageParam(uint32 value) : _type(mptInteger), _integer(value) {}
MessageParam(NPoint value) : _type(mptPoint), _point(value) {}
MessageParam(Entity *entity) : _type(mptEntity), _entity(entity) {}
- uint32 asInteger() const {
- assert(_type == mptInteger);
- return _integer;
- }
- NPoint asPoint() const {
- assert(_type == mptInteger || _type == mptPoint);
- if (_type == mptInteger) {
- NPoint pt;
- pt.x = _integer & 0xFFFF;
- pt.y = (_integer >> 16) & 0xFFFF;
- return pt;
- }
- return _point;
- }
- Entity *asEntity() const {
- assert(_type == mptEntity);
- return _entity;
- }
+ uint32 asInteger() const;
+ NPoint asPoint() const;
+ Entity *asEntity() const;
protected:
union {
uint32 _integer;
@@ -75,66 +60,41 @@ protected:
// TODO: Disable heavy debug stuff in release mode
-#define SetUpdateHandler(handler) _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler
-#define SetMessageHandler(handler) _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler
+#define SetUpdateHandler(handler) \
+ _updateHandlerCb = static_cast <void (Entity::*)(void)> (handler); \
+ debug(2, "SetUpdateHandler(" #handler ")"); \
+ _updateHandlerCbName = #handler
+
+#define SetMessageHandler(handler) \
+ _messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler); \
+ debug(2, "SetMessageHandler(" #handler ")"); \
+ _messageHandlerCbName = #handler
class Entity {
public:
Common::String _name; // Entity name for debugging purposes
Common::String _updateHandlerCbName;
Common::String _messageHandlerCbName;
- Entity(NeverhoodEngine *vm, int priority)
- : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _name("Entity") {
- }
- virtual ~Entity() {
- }
- virtual void draw() {
- }
- void handleUpdate() {
- //debug("Entity(%s).handleUpdate", _name.c_str());
- debug(2, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str());
- if (_updateHandlerCb)
- (this->*_updateHandlerCb)();
- }
- bool hasMessageHandler() const { return _messageHandlerCb != NULL; }
- uint32 receiveMessage(int messageNum, const MessageParam &param, Entity *sender) {
- debug(2, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str());
- return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0;
- }
+ Entity(NeverhoodEngine *vm, int priority);
+ virtual ~Entity();
+ virtual void draw();
+ void handleUpdate();
+ uint32 receiveMessage(int messageNum, const MessageParam &param, Entity *sender);
// NOTE: These were overloaded before for the various message parameter types
// it caused some problems so each type gets its own sendMessage variant now
- uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam &param) {
- return receiver ? receiver->receiveMessage(messageNum, param, this) : 0;
- }
- uint32 sendMessage(Entity *receiver, int messageNum, uint32 param) {
- return sendMessage(receiver, messageNum, MessageParam(param));
- }
- uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint &param) {
- return sendMessage(receiver, messageNum, MessageParam(param));
- }
- uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param) {
- return sendMessage(receiver, messageNum, MessageParam((Entity*)param));
- }
- int getPriority() const { return _priority; }
+ uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam &param);
+ uint32 sendMessage(Entity *receiver, int messageNum, uint32 param);
+ uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint &param);
+ uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param);
// Shortcuts for game variable access
- uint32 getGlobalVar(uint32 nameHash) {
- return _vm->_gameVars->getGlobalVar(nameHash);
- }
- void setGlobalVar(uint32 nameHash, uint32 value) {
- _vm->_gameVars->setGlobalVar(nameHash, value);
- }
- uint32 getSubVar(uint32 nameHash, uint32 subNameHash) {
- return _vm->_gameVars->getSubVar(nameHash, subNameHash);
- }
- void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
- _vm->_gameVars->setSubVar(nameHash, subNameHash, value);
- }
- void incGlobalVar(uint32 nameHash, int incrValue) {
- setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue);
- }
- void incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue) {
- setSubVar(nameHash, subNameHash, getSubVar(nameHash, subNameHash) + incrValue);
- }
+ uint32 getGlobalVar(uint32 nameHash);
+ void setGlobalVar(uint32 nameHash, uint32 value);
+ uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
+ void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
+ void incGlobalVar(uint32 nameHash, int incrValue);
+ void incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue);
+ int getPriority() const { return _priority; }
+ bool hasMessageHandler() const { return _messageHandlerCb != NULL; }
protected:
void (Entity::*_updateHandlerCb)();
uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);