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author | johndoe123 | 2012-10-11 21:23:55 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:06 +0200 |
commit | 111b6d32c6c8e6aaafdb6e5efaeea0a0ae4aa998 (patch) | |
tree | 91cb6b29f206fd1b8b8ff6116bf394e40f63f252 /engines/neverhood/gamemodule.cpp | |
parent | 2e7d100a6f2834b68e4d5d18cf72f63871ddfdf9 (diff) | |
download | scummvm-rg350-111b6d32c6c8e6aaafdb6e5efaeea0a0ae4aa998.tar.gz scummvm-rg350-111b6d32c6c8e6aaafdb6e5efaeea0a0ae4aa998.tar.bz2 scummvm-rg350-111b6d32c6c8e6aaafdb6e5efaeea0a0ae4aa998.zip |
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 1b9c9f361d..0c2e0907a7 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -85,6 +85,13 @@ void GameModule::handleMouseDown(int16 x, int16 y) { } } +void GameModule::handleSpaceKey() { + if (_childObject) { + debug(2, "GameModule::handleSpaceKey()"); + sendMessage(_childObject, 9, 0); + } +} + void GameModule::initScene1307Vars() { // Exit if it's already initialized @@ -314,7 +321,7 @@ void GameModule::startup() { #if 1 _vm->gameState().which = 0; _vm->gameState().sceneNum = 1; - createModule(2200, -1); + createModule(3000, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |