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author | johndoe123 | 2012-10-22 18:09:27 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:34 +0200 |
commit | 1589e4fe7d01e668ee5d5d02684e073df1242ad4 (patch) | |
tree | c97beaff0d1265e9caeb9cd029d63a6551deb8ba /engines/neverhood/gamemodule.cpp | |
parent | bf1371c9d49845d3aadab2b235208bf601ab3987 (diff) | |
download | scummvm-rg350-1589e4fe7d01e668ee5d5d02684e073df1242ad4.tar.gz scummvm-rg350-1589e4fe7d01e668ee5d5d02684e073df1242ad4.tar.bz2 scummvm-rg350-1589e4fe7d01e668ee5d5d02684e073df1242ad4.zip |
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually"
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 38d8b99c70..f9e734dd8d 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -307,8 +307,8 @@ void GameModule::startup() { #if 1 _vm->gameState().which = 0; - _vm->gameState().sceneNum = 4; - createModule(1100, -1); + _vm->gameState().sceneNum = 2; + createModule(2800, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |