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authorjohndoe1232012-10-22 18:09:27 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:34 +0200
commit1589e4fe7d01e668ee5d5d02684e073df1242ad4 (patch)
treec97beaff0d1265e9caeb9cd029d63a6551deb8ba /engines/neverhood/gamemodule.cpp
parentbf1371c9d49845d3aadab2b235208bf601ab3987 (diff)
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NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually"
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 38d8b99c70..f9e734dd8d 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -307,8 +307,8 @@ void GameModule::startup() {
#if 1
_vm->gameState().which = 0;
- _vm->gameState().sceneNum = 4;
- createModule(1100, -1);
+ _vm->gameState().sceneNum = 2;
+ createModule(2800, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;