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authorjohndoe1232013-01-17 15:19:28 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:40 +0200
commit18ce1acc12fe0bd58b6b93b8accb840cd7244356 (patch)
tree689a683ead927a6ca0522daf669f9d08c9674738 /engines/neverhood/gamemodule.cpp
parent9ea07e0925d679e8f3e33aa34c0403c3f58d5f1c (diff)
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NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint - Remove const kScene2706 arrays and use it from the dat instead
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 6ba3e98261..d037cf55c0 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -399,10 +399,10 @@ void GameModule::startup() {
setGlobalVar(V_SHRINK_LIGHTS_ON, 0);
// <<<DEBUG
-#if 0
+#if 1
_vm->gameState().which = 0;
- _vm->gameState().sceneNum = 14;
- createModule(2700, -1);
+ _vm->gameState().sceneNum = 0;
+ createModule(2500, -1);
#endif
#if 0
_vm->gameState().sceneNum = 5;
@@ -417,7 +417,7 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 5;
createModule(2200, -1);
#endif
-#if 1
+#if 0
_vm->gameState().sceneNum = 7;
createModule(2200, -1);
#endif