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author | johndoe123 | 2013-01-17 15:19:28 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:40 +0200 |
commit | 18ce1acc12fe0bd58b6b93b8accb840cd7244356 (patch) | |
tree | 689a683ead927a6ca0522daf669f9d08c9674738 /engines/neverhood/gamemodule.cpp | |
parent | 9ea07e0925d679e8f3e33aa34c0403c3f58d5f1c (diff) | |
download | scummvm-rg350-18ce1acc12fe0bd58b6b93b8accb840cd7244356.tar.gz scummvm-rg350-18ce1acc12fe0bd58b6b93b8accb840cd7244356.tar.bz2 scummvm-rg350-18ce1acc12fe0bd58b6b93b8accb840cd7244356.zip |
NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint
- Remove const kScene2706 arrays and use it from the dat instead
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 6ba3e98261..d037cf55c0 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -399,10 +399,10 @@ void GameModule::startup() { setGlobalVar(V_SHRINK_LIGHTS_ON, 0); // <<<DEBUG -#if 0 +#if 1 _vm->gameState().which = 0; - _vm->gameState().sceneNum = 14; - createModule(2700, -1); + _vm->gameState().sceneNum = 0; + createModule(2500, -1); #endif #if 0 _vm->gameState().sceneNum = 5; @@ -417,7 +417,7 @@ void GameModule::startup() { _vm->gameState().sceneNum = 5; createModule(2200, -1); #endif -#if 1 +#if 0 _vm->gameState().sceneNum = 7; createModule(2200, -1); #endif |