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author | johndoe123 | 2012-10-23 18:49:53 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:35 +0200 |
commit | 28e613c68bf9d7fd12d151c9fb0f496b6c6cf0ee (patch) | |
tree | 8d2992f9233f5cbea20ba31dc337debf11a3d3a9 /engines/neverhood/gamemodule.cpp | |
parent | 38df3c0d62624bd078b9b7bad7d51110053d6e01 (diff) | |
download | scummvm-rg350-28e613c68bf9d7fd12d151c9fb0f496b6c6cf0ee.tar.gz scummvm-rg350-28e613c68bf9d7fd12d151c9fb0f496b6c6cf0ee.tar.bz2 scummvm-rg350-28e613c68bf9d7fd12d151c9fb0f496b6c6cf0ee.zip |
NEVERHOOD: Clean up Module2500 (like the ones before)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index cd6c88efbd..e35ced3c93 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -326,8 +326,8 @@ void GameModule::startup() { */ _vm->gameState().which = 0; - _vm->gameState().sceneNum = 0; - createModule(2400, -1); + _vm->gameState().sceneNum = 3; + createModule(2500, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |