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author | johndoe123 | 2012-10-06 20:13:01 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:47 +0200 |
commit | 2fa76ccca14a50588f6c69e39c67f1cae187c9b3 (patch) | |
tree | b9bfb4ad026e382516c1cb72bd455dce0a8fc030 /engines/neverhood/gamemodule.cpp | |
parent | b320c9f5a00c6009091cfd8121aa8deaa2624d8d (diff) | |
download | scummvm-rg350-2fa76ccca14a50588f6c69e39c67f1cae187c9b3.tar.gz scummvm-rg350-2fa76ccca14a50588f6c69e39c67f1cae187c9b3.tar.bz2 scummvm-rg350-2fa76ccca14a50588f6c69e39c67f1cae187c9b3.zip |
NEVERHOOD: Work on Module1700:
- Rename stuff
- Add puzzle var initialization in Scene1705
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index df001c4cc0..edc9b5594f 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -309,8 +309,8 @@ void GameModule::startup() { #if 1 - _vm->gameState().sceneNum = 8; - createModule(1600, -1); + _vm->gameState().sceneNum = 4; + createModule(1700, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |