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author | johndoe123 | 2012-10-23 13:21:03 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:35 +0200 |
commit | 2fbfd673ad4ca72652ff3d90656ced2020e31e6f (patch) | |
tree | c332df26fc3b147358a0f20cc6dcda6cacfbdb8b /engines/neverhood/gamemodule.cpp | |
parent | dd26512c0db0eb5189c761cd7b1f7d779bda7617 (diff) | |
download | scummvm-rg350-2fbfd673ad4ca72652ff3d90656ced2020e31e6f.tar.gz scummvm-rg350-2fbfd673ad4ca72652ff3d90656ced2020e31e6f.tar.bz2 scummvm-rg350-2fbfd673ad4ca72652ff3d90656ced2020e31e6f.zip |
NEVERHOOD: Clean up Module1900 (like the ones before)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 46fc2b47f7..bb58eb4e28 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -317,9 +317,9 @@ void GameModule::startup() { //DEBUG<<< */ - _vm->gameState().which = 3; - _vm->gameState().sceneNum = 4; - createModule(1700, -1); + _vm->gameState().which = 1; + _vm->gameState().sceneNum = 0; + createModule(1900, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |