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authorFilippos Karapetis2013-06-12 11:17:41 +0300
committerFilippos Karapetis2013-06-12 11:35:47 +0300
commit323fe8c45bc9e602c7d8a043210e67811bab9d38 (patch)
treecfa924e0a0173efbb490114421b463d4f27b083b /engines/neverhood/gamemodule.cpp
parent9d489e82ce3925150485e5bf50653c81e553bbcb (diff)
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NEVERHOOD: Stop all sounds before restoring / restarting
This fixes the static heard when loading a saved game to a scene with music, when the current scene also has music
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 70450e2918..96e8cc13a6 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -411,6 +411,8 @@ void GameModule::checkRequests() {
}
if (_restoreGameRequested) {
_restoreGameRequested = false;
+ _vm->_audioResourceMan->stopAllSounds();
+ _vm->_soundMan->stopAllSounds();
delete _childObject;
delete _prevChildObject;
_childObject = NULL;