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author | johndoe123 | 2012-11-14 14:34:39 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:38 +0200 |
commit | 370f00e808a907f940169ce28e4c391e45b4c2f0 (patch) | |
tree | 6b7d6c7bb2e8eabffd5dc6f9ca219111b4b33996 /engines/neverhood/gamemodule.cpp | |
parent | 325c85fc41dd6a0dbf8050ef3e39fe8c91d8966a (diff) | |
download | scummvm-rg350-370f00e808a907f940169ce28e4c391e45b4c2f0.tar.gz scummvm-rg350-370f00e808a907f940169ce28e4c391e45b4c2f0.tar.bz2 scummvm-rg350-370f00e808a907f940169ce28e4c391e45b4c2f0.zip |
NEVERHOOD: New _sceneNum in Module2800
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 1d01cddd6b..bd671ee3a0 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -373,8 +373,8 @@ void GameModule::startup() { createModule(2700, -1); #endif #if 1 - _vm->gameState().sceneNum = 2; - createModule(1400, -1); + _vm->gameState().sceneNum = 1; + createModule(2800, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |