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authorjohndoe1232012-11-14 14:34:39 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:38 +0200
commit370f00e808a907f940169ce28e4c391e45b4c2f0 (patch)
tree6b7d6c7bb2e8eabffd5dc6f9ca219111b4b33996 /engines/neverhood/gamemodule.cpp
parent325c85fc41dd6a0dbf8050ef3e39fe8c91d8966a (diff)
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NEVERHOOD: New _sceneNum in Module2800
- Very slightly improved the speed in SmackerPlayer::gotoFrame()
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 1d01cddd6b..bd671ee3a0 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -373,8 +373,8 @@ void GameModule::startup() {
createModule(2700, -1);
#endif
#if 1
- _vm->gameState().sceneNum = 2;
- createModule(1400, -1);
+ _vm->gameState().sceneNum = 1;
+ createModule(2800, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;