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authorjohndoe1232011-06-27 17:09:55 +0000
committerWillem Jan Palenstijn2013-05-08 20:30:57 +0200
commit4a01a69e37633aad402cea8477d812df4391a84d (patch)
treed66823d4daa1a74549adda2c5c714ffeab2a6ab3 /engines/neverhood/gamemodule.cpp
parenteb5ab30ce0ca0cfb58eed5a434f2252afc9718f7 (diff)
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NEVERHOOD: Start with Module and GameModule classes
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
new file mode 100644
index 0000000000..887ff3d37a
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+++ b/engines/neverhood/gamemodule.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/gamemodule.h"
+
+namespace Neverhood {
+
+GameModule::GameModule(NeverhoodEngine *vm)
+ : Module(_vm, NULL) {
+
+ // Other initializations moved to actual engine class
+
+ // TODO .text:0048AD96
+
+ // TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);
+
+
+
+ SetMessageHandler(&GameModule::handleMessage);
+
+}
+
+GameModule::~GameModule() {
+
+ // TODO Sound1ChList_sub_407AF0(0x2D0031);
+
+ delete _childObject;
+ _childObject = NULL;
+
+ // TODO: Set palette to black but probably not neccessary
+
+ // TODO Sound1ChList_sub_408480();
+
+}
+
+uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Module::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0800:
+ _someFlag1 = true;
+ return messageResult;
+ case 0x1009:
+ _field24 = -1;
+ _field26 = -1;
+ _field28 = -1;
+ _field20 = param._integer;
+ _done = true;
+ return messageResult;
+ case 0x100A:
+ _field24 = (int16)param._integer;
+ return messageResult;
+ case 0x101F:
+ _field2C = true;
+ return messageResult;
+ case 0x1023:
+ _field26 = (int16)param._integer;
+ return messageResult;
+ }
+ return messageResult;
+}
+
+void GameModule::startup() {
+ // TODO: Displaying of error text probably not needed in ScummVM
+ createModule1500(0);
+}
+
+void GameModule::createModule1500(int which) {
+ // TODO
+ _someFlag1 = false;
+ // TODO *getGlobalGameVarValuePtr(0x91080831) = 0x0F10114;
+ // TODO _childObject = new Module1500(this, which, true);
+ SetUpdateHandler(&GameModule::updateModule1500);
+}
+
+void GameModule::updateModule1500() {
+ // TODO
+}
+
+} // End of namespace Neverhood