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authorjohndoe1232012-10-17 13:07:52 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:31 +0200
commit692edf40c737e88fdfb1b3d5a9515a85207dbafd (patch)
treee43d5fa7187d5715b589d0d117ba33ec36fe76c5 /engines/neverhood/gamemodule.cpp
parent963b76007650eb3e9d55333120ca6a824759ff98 (diff)
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NEVERHOOD: Try to give the AsCommonCar identifiers better names
- Implement AsCommonCar::updateSound() - Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 1c8a2d9a6d..3d19a59d21 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -361,9 +361,9 @@ void GameModule::startup() {
// <<<DEBUG
#if 1
- _vm->gameState().which = 0;
+ _vm->gameState().which = 1;
_vm->gameState().sceneNum = 0;
- createModule(1200, -1);
+ createModule(2500, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;