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author | johndoe123 | 2012-10-17 13:07:52 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:31 +0200 |
commit | 692edf40c737e88fdfb1b3d5a9515a85207dbafd (patch) | |
tree | e43d5fa7187d5715b589d0d117ba33ec36fe76c5 /engines/neverhood/gamemodule.cpp | |
parent | 963b76007650eb3e9d55333120ca6a824759ff98 (diff) | |
download | scummvm-rg350-692edf40c737e88fdfb1b3d5a9515a85207dbafd.tar.gz scummvm-rg350-692edf40c737e88fdfb1b3d5a9515a85207dbafd.tar.bz2 scummvm-rg350-692edf40c737e88fdfb1b3d5a9515a85207dbafd.zip |
NEVERHOOD: Try to give the AsCommonCar identifiers better names
- Implement AsCommonCar::updateSound()
- Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car)
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 1c8a2d9a6d..3d19a59d21 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -361,9 +361,9 @@ void GameModule::startup() { // <<<DEBUG #if 1 - _vm->gameState().which = 0; + _vm->gameState().which = 1; _vm->gameState().sceneNum = 0; - createModule(1200, -1); + createModule(2500, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |