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authorjohndoe1232012-10-04 09:39:26 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:46 +0200
commit81667d492a5513ebc390b2d563dca25db681729a (patch)
tree9fb17f5c606807e49b6ddd0ca6c5c74cc81aa836 /engines/neverhood/gamemodule.cpp
parentc88fdc34dd6ef0f26c65150ba35bff13854f7d93 (diff)
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NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index f281a17b3d..e3787757b0 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -299,7 +299,7 @@ void GameModule::startup() {
// TODO: Displaying of error text probably not needed in ScummVM
// createModule(1500, 0); // Logos and intro video //Real
#if 1
- _vm->gameState().sceneNum = 6;
+ _vm->gameState().sceneNum = 1;
createModule(1000, -1);
#endif
#if 0