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author | johndoe123 | 2012-10-04 09:39:26 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:46 +0200 |
commit | 81667d492a5513ebc390b2d563dca25db681729a (patch) | |
tree | 9fb17f5c606807e49b6ddd0ca6c5c74cc81aa836 /engines/neverhood/gamemodule.cpp | |
parent | c88fdc34dd6ef0f26c65150ba35bff13854f7d93 (diff) | |
download | scummvm-rg350-81667d492a5513ebc390b2d563dca25db681729a.tar.gz scummvm-rg350-81667d492a5513ebc390b2d563dca25db681729a.tar.bz2 scummvm-rg350-81667d492a5513ebc390b2d563dca25db681729a.zip |
NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index f281a17b3d..e3787757b0 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -299,7 +299,7 @@ void GameModule::startup() { // TODO: Displaying of error text probably not needed in ScummVM // createModule(1500, 0); // Logos and intro video //Real #if 1 - _vm->gameState().sceneNum = 6; + _vm->gameState().sceneNum = 1; createModule(1000, -1); #endif #if 0 |