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author | johndoe123 | 2011-08-02 10:56:16 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:34 +0200 |
commit | 87d1f79f311f25ea434680caff508614a5c892d9 (patch) | |
tree | 846cd7a51b2d04bb09c31134dfacbdd0c3a7280e /engines/neverhood/gamemodule.cpp | |
parent | d88836596d4c12763332d300c0da2282e24f535d (diff) | |
download | scummvm-rg350-87d1f79f311f25ea434680caff508614a5c892d9.tar.gz scummvm-rg350-87d1f79f311f25ea434680caff508614a5c892d9.tar.bz2 scummvm-rg350-87d1f79f311f25ea434680caff508614a5c892d9.zip |
NEVERHOOD: More work on Scene3009
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index f280399a01..c1ee6dda15 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -45,8 +45,6 @@ GameModule::GameModule(NeverhoodEngine *vm) SetMessageHandler(&GameModule::handleMessage); - //startup(); - } GameModule::~GameModule() { @@ -183,6 +181,16 @@ void GameModule::initScene1405Vars() { } +void GameModule::initScene3009Vars() { + if (!getSubVar(0x40050052, 0x8C9819C2)) { + for (int i = 0; i < 3; i++) { + setSubVar(0x00504B86, i, _vm->_rnd->getRandomNumber(12 - 1)); + setSubVar(0x0A4C0A9A, i, _vm->_rnd->getRandomNumber(12 - 1)); + } + setSubVar(0x40050052, 0x8C9819C2, 1); + } +} + uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Module::handleMessage(messageNum, param, sender); switch (messageNum) { @@ -214,13 +222,19 @@ void GameModule::startup() { // createModule1500(0); // Logos and intro video //Real // createModule1000(-1); // createModule2300(2); - _vm->gameState().sceneNum = 8; //createModule1200(-1); //createModule1800(-1); //createModule1700(-1); //createModule1700(1); //createModule1400(-1); +#if 1 + _vm->gameState().sceneNum = 8; createModule3000(-1); +#endif +#if 0 + _vm->gameState().sceneNum = 0; + createModule1800(-1); +#endif } void GameModule::createModule1000(int which) { |