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authorjohndoe1232012-10-20 18:35:37 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:33 +0200
commit8d97f26cef90f5db41c4153b68eff48700f7501d (patch)
tree5a04fd68c8957ce5ae3625918e31b077e78a1493 /engines/neverhood/gamemodule.cpp
parentf8ff1cc12f06592890a2c0c791ef4de94b4603e8 (diff)
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NEVERHOOD: Fix AsScene2402Door animation
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index a574fa52f9..2a7de46bcf 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -366,12 +366,13 @@ void GameModule::startup() {
setGlobalVar(V_RADIO_ENABLED, 1);
setGlobalVar(V_TNT_DUMMY_BUILT, 1);
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
+ setGlobalVar(V_TV_JOKE_TOLD, 1);
// <<<DEBUG
#if 1
_vm->gameState().which = 0;
- _vm->gameState().sceneNum = 3;
- createModule(1300, -1);
+ _vm->gameState().sceneNum = 1;
+ createModule(2400, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;