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author | johndoe123 | 2012-10-20 18:35:37 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:33 +0200 |
commit | 8d97f26cef90f5db41c4153b68eff48700f7501d (patch) | |
tree | 5a04fd68c8957ce5ae3625918e31b077e78a1493 /engines/neverhood/gamemodule.cpp | |
parent | f8ff1cc12f06592890a2c0c791ef4de94b4603e8 (diff) | |
download | scummvm-rg350-8d97f26cef90f5db41c4153b68eff48700f7501d.tar.gz scummvm-rg350-8d97f26cef90f5db41c4153b68eff48700f7501d.tar.bz2 scummvm-rg350-8d97f26cef90f5db41c4153b68eff48700f7501d.zip |
NEVERHOOD: Fix AsScene2402Door animation
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index a574fa52f9..2a7de46bcf 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -366,12 +366,13 @@ void GameModule::startup() { setGlobalVar(V_RADIO_ENABLED, 1); setGlobalVar(V_TNT_DUMMY_BUILT, 1); setGlobalVar(V_FLYTRAP_RING_DOOR, 1); + setGlobalVar(V_TV_JOKE_TOLD, 1); // <<<DEBUG #if 1 _vm->gameState().which = 0; - _vm->gameState().sceneNum = 3; - createModule(1300, -1); + _vm->gameState().sceneNum = 1; + createModule(2400, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |