diff options
author | Torbjörn Andersson | 2014-01-06 14:37:56 +0100 |
---|---|---|
committer | Torbjörn Andersson | 2014-01-06 14:37:56 +0100 |
commit | ab17bfb3d64a175dd5b6586b09789d784baa0b19 (patch) | |
tree | 867d3e8bf924d92911d3624dd66654aba564ee7f /engines/neverhood/gamemodule.cpp | |
parent | 0176d343bcc11cd1993587697edd065b03302c24 (diff) | |
download | scummvm-rg350-ab17bfb3d64a175dd5b6586b09789d784baa0b19.tar.gz scummvm-rg350-ab17bfb3d64a175dd5b6586b09789d784baa0b19.tar.bz2 scummvm-rg350-ab17bfb3d64a175dd5b6586b09789d784baa0b19.zip |
NEVERHOOD: Use constants for messages in a couple of places
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 31eee4da55..45f9465a11 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -95,7 +95,7 @@ void GameModule::handleMouseMove(int16 x, int16 y) { mousePos.x = x; mousePos.y = y; debug(2, "GameModule::handleMouseMove(%d, %d)", x, y); - sendPointMessage(_childObject, 0, mousePos); + sendPointMessage(_childObject, NM_MOUSE_MOVE, mousePos); } } @@ -115,7 +115,7 @@ void GameModule::handleMouseUp(int16 x, int16 y) { mousePos.x = x; mousePos.y = y; debug(2, "GameModule::handleMouseUp(%d, %d)", x, y); - sendPointMessage(_childObject, 0x0002, mousePos); + sendPointMessage(_childObject, NM_MOUSE_RELEASE, mousePos); } } |