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authorFilippos Karapetis2013-09-17 03:25:36 +0300
committerFilippos Karapetis2013-09-17 03:27:11 +0300
commitc1226b7d4a305dba7b62b046be4d3fe728a8209d (patch)
treee46dfbeeb0b38cb573f694ce1279b8ee8bc9558b /engines/neverhood/gamemodule.cpp
parent5fa6bb238d26b661551e45508b9c3902c85d6d01 (diff)
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NEVERHOOD: Split the code that stops all music and sound effects
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 47cc818fea..50c7c503d3 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -411,7 +411,9 @@ void GameModule::checkRequests() {
}
if (_restoreGameRequested) {
_restoreGameRequested = false;
+ _vm->_audioResourceMan->stopAllMusic();
_vm->_audioResourceMan->stopAllSounds();
+ _vm->_soundMan->stopAllMusic();
_vm->_soundMan->stopAllSounds();
delete _childObject;
delete _prevChildObject;