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author | johndoe123 | 2012-09-14 22:38:31 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:41 +0200 |
commit | d1d1596fd136783a7bc4db9264ba1627b8511355 (patch) | |
tree | c3c0f5bf1eb0489811167c7fe339377bde0f57d4 /engines/neverhood/gamemodule.cpp | |
parent | ee36d5d5e3ae6f5cb357f3d68c711e2fbfbdef8b (diff) | |
download | scummvm-rg350-d1d1596fd136783a7bc4db9264ba1627b8511355.tar.gz scummvm-rg350-d1d1596fd136783a7bc4db9264ba1627b8511355.tar.bz2 scummvm-rg350-d1d1596fd136783a7bc4db9264ba1627b8511355.zip |
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 19bdc65fa1..6245cc807e 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -339,7 +339,7 @@ void GameModule::startup() { _vm->gameState().sceneNum = 8; createModule(2600, -1); #endif -#if 0 +#if 1 _vm->gameState().which = 0; _vm->gameState().sceneNum = 1; createModule(2700, -1); @@ -353,7 +353,7 @@ void GameModule::startup() { _vm->gameState().sceneNum = 0; createModule(2500, -1); #endif -#if 1 +#if 0 _vm->gameState().sceneNum = 2; createModule(2400, -1); #endif |