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authorjohndoe1232012-09-14 22:38:31 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:41 +0200
commitd1d1596fd136783a7bc4db9264ba1627b8511355 (patch)
treec3c0f5bf1eb0489811167c7fe339377bde0f57d4 /engines/neverhood/gamemodule.cpp
parentee36d5d5e3ae6f5cb357f3d68c711e2fbfbdef8b (diff)
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NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 19bdc65fa1..6245cc807e 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -339,7 +339,7 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 8;
createModule(2600, -1);
#endif
-#if 0
+#if 1
_vm->gameState().which = 0;
_vm->gameState().sceneNum = 1;
createModule(2700, -1);
@@ -353,7 +353,7 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 0;
createModule(2500, -1);
#endif
-#if 1
+#if 0
_vm->gameState().sceneNum = 2;
createModule(2400, -1);
#endif