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author | johndoe123 | 2012-10-23 12:46:41 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:34 +0200 |
commit | e2b696b8918b50722a8804e2e3e9f16bfc3a643a (patch) | |
tree | ecc5691437819d0610874ac3f8ef8aa1d41c8416 /engines/neverhood/gamemodule.cpp | |
parent | f51140490d971ffa4cbd2095489085573ae795e1 (diff) | |
download | scummvm-rg350-e2b696b8918b50722a8804e2e3e9f16bfc3a643a.tar.gz scummvm-rg350-e2b696b8918b50722a8804e2e3e9f16bfc3a643a.tar.bz2 scummvm-rg350-e2b696b8918b50722a8804e2e3e9f16bfc3a643a.zip |
NEVERHOOD: Clean up Module1600 (like the ones before)
- Remove AsScene1608Door because the corresponding animation resource didn't exist!
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index b9ad01ee57..77869fd729 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -318,8 +318,8 @@ void GameModule::startup() { */ _vm->gameState().which = 2; - _vm->gameState().sceneNum = 3; - createModule(1500, 0); + _vm->gameState().sceneNum = 7; + createModule(1600, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |