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authorjohndoe1232012-10-23 12:46:41 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:34 +0200
commite2b696b8918b50722a8804e2e3e9f16bfc3a643a (patch)
treeecc5691437819d0610874ac3f8ef8aa1d41c8416 /engines/neverhood/gamemodule.cpp
parentf51140490d971ffa4cbd2095489085573ae795e1 (diff)
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NEVERHOOD: Clean up Module1600 (like the ones before)
- Remove AsScene1608Door because the corresponding animation resource didn't exist!
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index b9ad01ee57..77869fd729 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -318,8 +318,8 @@ void GameModule::startup() {
*/
_vm->gameState().which = 2;
- _vm->gameState().sceneNum = 3;
- createModule(1500, 0);
+ _vm->gameState().sceneNum = 7;
+ createModule(1600, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;