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author | johndoe123 | 2013-01-18 19:00:28 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:40 +0200 |
commit | e51bea9b4e4d2857b1225cdd7c0ebbe137b530ee (patch) | |
tree | 7fee197ac216e111ec2378d73b71b337fba634f7 /engines/neverhood/gamemodule.cpp | |
parent | eea9dbe2da9c6195431f234e89671fffd1e1ac29 (diff) | |
download | scummvm-rg350-e51bea9b4e4d2857b1225cdd7c0ebbe137b530ee.tar.gz scummvm-rg350-e51bea9b4e4d2857b1225cdd7c0ebbe137b530ee.tar.bz2 scummvm-rg350-e51bea9b4e4d2857b1225cdd7c0ebbe137b530ee.zip |
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index d037cf55c0..f22a0d12e5 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -400,9 +400,9 @@ void GameModule::startup() { // <<<DEBUG #if 1 - _vm->gameState().which = 0; - _vm->gameState().sceneNum = 0; - createModule(2500, -1); + _vm->gameState().which = 1; + _vm->gameState().sceneNum = 1; + createModule(1000, -1); #endif #if 0 _vm->gameState().sceneNum = 5; |