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authorjohndoe1232013-01-18 19:00:28 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:40 +0200
commite51bea9b4e4d2857b1225cdd7c0ebbe137b530ee (patch)
tree7fee197ac216e111ec2378d73b71b337fba634f7 /engines/neverhood/gamemodule.cpp
parenteea9dbe2da9c6195431f234e89671fffd1e1ac29 (diff)
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NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index d037cf55c0..f22a0d12e5 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -400,9 +400,9 @@ void GameModule::startup() {
// <<<DEBUG
#if 1
- _vm->gameState().which = 0;
- _vm->gameState().sceneNum = 0;
- createModule(2500, -1);
+ _vm->gameState().which = 1;
+ _vm->gameState().sceneNum = 1;
+ createModule(1000, -1);
#endif
#if 0
_vm->gameState().sceneNum = 5;