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author | johndoe123 | 2012-10-23 08:59:40 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:34 +0200 |
commit | f744e60e0ef6bb959f9adb9f7a1d1dcc1eba2b09 (patch) | |
tree | 3b4ab7082b669bcd904c8636e2255393c80f63cf /engines/neverhood/gamemodule.cpp | |
parent | 4d7610f69d3395e319c56b822197ea6f6c87be96 (diff) | |
download | scummvm-rg350-f744e60e0ef6bb959f9adb9f7a1d1dcc1eba2b09.tar.gz scummvm-rg350-f744e60e0ef6bb959f9adb9f7a1d1dcc1eba2b09.tar.bz2 scummvm-rg350-f744e60e0ef6bb959f9adb9f7a1d1dcc1eba2b09.zip |
NEVERHOOD: Clean up Module1100:
- Rename stuff
- Remove superfluous braces
- Add a comment to the "which" code in each scene
- Use a seperate _sceneNum instead of _vm->gameState().sceneNum
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 350dd769da..fe732580a8 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -315,9 +315,9 @@ void GameModule::startup() { //DEBUG<<< */ - _vm->gameState().which = 1; - _vm->gameState().sceneNum = 3; - createModule(1000, -1); + _vm->gameState().which = 3; + _vm->gameState().sceneNum = 8; + createModule(1100, -1); #endif #if 0 _vm->gameState().sceneNum = 0; |