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authorjohndoe1232012-10-23 08:59:40 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:34 +0200
commitf744e60e0ef6bb959f9adb9f7a1d1dcc1eba2b09 (patch)
tree3b4ab7082b669bcd904c8636e2255393c80f63cf /engines/neverhood/gamemodule.cpp
parent4d7610f69d3395e319c56b822197ea6f6c87be96 (diff)
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NEVERHOOD: Clean up Module1100:
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r--engines/neverhood/gamemodule.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 350dd769da..fe732580a8 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -315,9 +315,9 @@ void GameModule::startup() {
//DEBUG<<<
*/
- _vm->gameState().which = 1;
- _vm->gameState().sceneNum = 3;
- createModule(1000, -1);
+ _vm->gameState().which = 3;
+ _vm->gameState().sceneNum = 8;
+ createModule(1100, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;