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author | johndoe123 | 2011-07-11 22:24:00 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:38:47 +0200 |
commit | ffe024844b2f97fe4e735603308e505a7bcd982d (patch) | |
tree | 29417adb09a897d8483391b0dc31775e4f0b2e5e /engines/neverhood/gamemodule.cpp | |
parent | 92e08f21edfe48e6eb2a6c0b4f2a481f9df9827d (diff) | |
download | scummvm-rg350-ffe024844b2f97fe4e735603308e505a7bcd982d.tar.gz scummvm-rg350-ffe024844b2f97fe4e735603308e505a7bcd982d.tar.bz2 scummvm-rg350-ffe024844b2f97fe4e735603308e505a7bcd982d.zip |
NEVERHOOD: More work on Scene1002
Diffstat (limited to 'engines/neverhood/gamemodule.cpp')
-rw-r--r-- | engines/neverhood/gamemodule.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index c2d3e6d887..4354797695 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -33,7 +33,7 @@ GameModule::GameModule(NeverhoodEngine *vm) // Other initializations moved to actual engine class - // TODO + // TODO .text:0048AD96 // TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079); |