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authorjohndoe1232013-01-08 01:19:52 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:39 +0200
commit30178e46e522c6d741e82e282f3f3edc1fab4825 (patch)
treea40f689a6f72334bcb9e8776291c8f8b63bd1a0e /engines/neverhood/gamemodule.h
parenta35cd088e52eced55d5c0f8253773e9d940b8373 (diff)
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NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r--engines/neverhood/gamemodule.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index 53adb859f8..93373a1a3f 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -33,6 +33,7 @@ public:
GameModule(NeverhoodEngine *vm);
virtual ~GameModule();
void startup();
+ void restoreGame();
void checkMainMenu();
void handleMouseMove(int16 x, int16 y);
void handleMouseDown(int16 x, int16 y);