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author | johndoe123 | 2013-01-08 01:19:52 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:39 +0200 |
commit | 30178e46e522c6d741e82e282f3f3edc1fab4825 (patch) | |
tree | a40f689a6f72334bcb9e8776291c8f8b63bd1a0e /engines/neverhood/gamemodule.h | |
parent | a35cd088e52eced55d5c0f8253773e9d940b8373 (diff) | |
download | scummvm-rg350-30178e46e522c6d741e82e282f3f3edc1fab4825.tar.gz scummvm-rg350-30178e46e522c6d741e82e282f3f3edc1fab4825.tar.bz2 scummvm-rg350-30178e46e522c6d741e82e282f3f3edc1fab4825.zip |
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r-- | engines/neverhood/gamemodule.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index 53adb859f8..93373a1a3f 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -33,6 +33,7 @@ public: GameModule(NeverhoodEngine *vm); virtual ~GameModule(); void startup(); + void restoreGame(); void checkMainMenu(); void handleMouseMove(int16 x, int16 y); void handleMouseDown(int16 x, int16 y); |